Files
mm/src/code/z_view.c
T
Anghelo Carvajal c56934038a Format everything (#141)
* Add trailing comma

* Run format and add some missing trailing commas

* Enforce the same clang-format version for everybody

* z_en_m_fire1
2021-05-18 20:00:36 -04:00

416 lines
11 KiB
C

#include <ultra64.h>
#include <global.h>
void View_ViewportToVp(Vp* dest, Viewport* src) {
s32 width = src->rightX - src->leftX;
s32 height = src->bottomY - src->topY;
dest->vp.vscale[0] = width * 2;
dest->vp.vscale[1] = height * 2;
dest->vp.vscale[2] = 0x01FF;
dest->vp.vscale[3] = 0;
dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
dest->vp.vtrans[2] = 0x01FF;
dest->vp.vtrans[3] = 0;
if (src->leftX == 0 && src->rightX == 576 && src->topY == 0 && src->bottomY) {}
}
void View_Init(View* view, GraphicsContext* gfxCtx) {
view->gfxCtx = gfxCtx;
view->viewport.topY = 0;
view->viewport.bottomY = 240;
view->viewport.leftX = 0;
view->viewport.rightX = 320;
view->magic = 0x56494557; // "VIEW"
view->unk164 = 0;
view->flags = 1 | 2 | 4;
if (1) {
;
}
view->scale = 1.0f;
view->upDir.y = 1.0f;
view->fovy = 60.0f;
view->eye.x = 0.0f;
view->eye.y = 0.0f;
view->focalPoint.x = 0.0f;
view->upDir.x = 0.0f;
view->upDir.z = 0.0f;
view->zNear = 10.0f;
view->zFar = 12800.0f;
view->eye.z = -1.0f;
View_InitCameraQuake(view);
}
void View_SetViewOrientation(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) {
if (eye->x == focalPoint->x && eye->z == focalPoint->z) {
eye->z += 0.1f;
upDir->z = 0.0f;
upDir->x = 0.0f;
upDir->y = 1.0f;
}
view->eye = *eye;
view->focalPoint = *focalPoint;
view->upDir = *upDir;
view->flags |= 1;
}
void func_8013F050(View* view, Vec3f* eye, Vec3f* focalPoint, Vec3f* upDir) {
view->eye = *eye;
view->focalPoint = *focalPoint;
view->upDir = *upDir;
}
void View_SetScale(View* view, f32 scale) {
view->flags |= 4;
view->scale = scale;
}
void View_GetScale(View* view, f32* scale) {
*scale = view->scale;
}
void func_8013F0D0(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= 4;
}
void func_8013F100(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*zNear = view->zNear;
*zFar = view->zFar;
}
void func_8013F120(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= 8;
view->scale = 1.0f;
}
void func_8013F15C(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*zNear = view->zNear;
*zFar = view->zFar;
}
void View_SetViewport(View* view, Viewport* viewport) {
view->viewport = *viewport;
view->flags |= 2;
}
void View_GetViewport(View* view, Viewport* viewport) {
*viewport = view->viewport;
}
void View_WriteScissor(Gfx** gfx, s32 ulx, s32 uly, s32 lrx, s32 lry) {
Gfx* gfxp = *gfx;
gDPSetScissor(gfxp++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
*gfx = gfxp;
}
void View_SyncAndWriteScissor(View* view, Gfx** gfx) {
Gfx* gfxp = *gfx;
s32 ulx = view->viewport.leftX;
s32 uly = view->viewport.topY;
s32 lrx = view->viewport.rightX;
s32 lry = view->viewport.bottomY;
gDPPipeSync(gfxp++);
View_WriteScissor(&gfxp, ulx, uly, lrx, lry);
*gfx = gfxp;
}
void View_SetScissorForLetterbox(View* view) {
s32 letterboxY;
s32 letterboxX;
s32 pad1;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
s32 pad2;
GraphicsContext* gfxCtx;
gfxCtx = view->gfxCtx;
letterboxY = ShrinkWindow_GetLetterboxMagnitude();
letterboxX = -1; // The following is optimized to varX = 0 but affects codegen
if (letterboxX < 0) {
letterboxX = 0;
}
if (letterboxX > 160) {
letterboxX = 160;
}
if (letterboxY < 0) {
letterboxY = 0;
} else if (letterboxY > 120) {
letterboxY = 120;
}
ulx = view->viewport.leftX + letterboxX;
uly = view->viewport.topY + letterboxY;
lrx = view->viewport.rightX - letterboxX;
lry = view->viewport.bottomY - letterboxY;
gDPPipeSync(gfxCtx->polyOpa.p++);
{
s32 pad3;
Gfx* polyOpa;
polyOpa = gfxCtx->polyOpa.p;
View_WriteScissor(&polyOpa, ulx, uly, lrx, lry);
gfxCtx->polyOpa.p = polyOpa;
}
gDPPipeSync(gfxCtx->polyXlu.p++);
{
Gfx* polyXlu;
s32 pad4;
polyXlu = gfxCtx->polyXlu.p;
View_WriteScissor(&polyXlu, ulx, uly, lrx, lry);
gfxCtx->polyXlu.p = polyXlu;
}
}
s32 View_SetQuakeRotation(View* view, f32 x, f32 y, f32 z) {
view->quakeRot.x = x;
view->quakeRot.y = y;
view->quakeRot.z = z;
return 1;
}
s32 View_SetQuakeScale(View* view, f32 x, f32 y, f32 z) {
view->quakeScale.x = x;
view->quakeScale.y = y;
view->quakeScale.z = z;
return 1;
}
s32 View_SetQuakeSpeed(View* view, f32 speed) {
view->quakeSpeed = speed;
return 1;
}
s32 View_InitCameraQuake(View* view) {
view->quakeRot.x = 0.0f;
view->quakeRot.y = 0.0f;
view->quakeRot.z = 0.0f;
view->quakeScale.x = 1.0f;
view->quakeScale.y = 1.0f;
view->quakeScale.z = 1.0f;
view->currQuakeRot = view->quakeRot;
view->currQuakeScale = view->quakeScale;
view->quakeSpeed = 0.0f;
return 1;
}
s32 View_ClearQuake(View* view) {
view->quakeRot.x = 0.0f;
view->quakeRot.y = 0.0f;
view->quakeRot.z = 0.0f;
view->quakeScale.x = 1.0f;
view->quakeScale.y = 1.0f;
view->quakeScale.z = 1.0f;
view->quakeSpeed = 1.0f;
return 1;
}
s32 View_SetQuake(View* view, Vec3f rot, Vec3f scale, f32 speed) {
view->quakeRot = rot;
view->quakeScale = scale;
view->quakeSpeed = speed;
return 1;
}
s32 View_StepQuake(View* view, RSPMatrix* matrix) {
MtxF mf;
if (view->quakeSpeed == 0.0f) {
return 0;
} else if (view->quakeSpeed == 1.0f) {
view->currQuakeRot = view->quakeRot;
view->currQuakeScale = view->quakeScale;
view->quakeSpeed = 0.0f;
} else {
view->currQuakeRot.x += ((view->quakeRot.x - view->currQuakeRot.x) * view->quakeSpeed);
view->currQuakeRot.y += ((view->quakeRot.y - view->currQuakeRot.y) * view->quakeSpeed);
view->currQuakeRot.z += ((view->quakeRot.z - view->currQuakeRot.z) * view->quakeSpeed);
view->currQuakeScale.x += ((view->quakeScale.x - view->currQuakeScale.x) * view->quakeSpeed);
view->currQuakeScale.y += ((view->quakeScale.y - view->currQuakeScale.y) * view->quakeSpeed);
view->currQuakeScale.z += ((view->quakeScale.z - view->currQuakeScale.z) * view->quakeSpeed);
}
SysMatrix_FromRSPMatrix(matrix, &mf);
Matrix_Put(&mf);
SysMatrix_RotateStateAroundXAxis(view->currQuakeRot.x);
SysMatrix_InsertYRotation_f(view->currQuakeRot.y, 1);
SysMatrix_InsertZRotation_f(view->currQuakeRot.z, 1);
Matrix_Scale(view->currQuakeScale.x, view->currQuakeScale.y, view->currQuakeScale.z, 1);
SysMatrix_InsertZRotation_f(-view->currQuakeRot.z, 1);
SysMatrix_InsertYRotation_f(-view->currQuakeRot.y, 1);
SysMatrix_RotateStateAroundXAxis(-view->currQuakeRot.x);
SysMatrix_GetStateAsRSPMatrix(matrix);
return 1;
}
void View_RenderView(View* view, s32 uParm2) {
uParm2 = (view->flags & uParm2) | uParm2 >> 4;
if (uParm2 & 8) {
View_RenderToOrthographicMatrix(view);
} else {
View_RenderToPerspectiveMatrix(view);
}
}
#ifdef NON_MATCHING
// saved register usage is wrong, stack, regalloc
s32 View_RenderToPerspectiveMatrix(View* view) {
f32 aspect;
s32 width;
s32 height;
Vp* vp;
Mtx* projection;
Mtx* viewing;
GraphicsContext* gfxCtx;
gfxCtx = view->gfxCtx;
{
Vp* _vp = (Vp*)gfxCtx->polyOpa.d - 1;
vp = _vp;
gfxCtx->polyOpa.d = (Gfx*)_vp;
}
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
View_SetScissorForLetterbox(view);
gSPViewport(gfxCtx->polyOpa.p++, vp);
gSPViewport(gfxCtx->polyXlu.p++, vp);
{
Mtx* _m = (Mtx*)gfxCtx->polyOpa.d - 1;
projection = _m;
gfxCtx->polyOpa.d = (Gfx*)_m;
}
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
aspect = (f32)width / (f32)height;
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
view->projection = *projection;
View_StepQuake(view, projection);
gSPPerspNormalize(gfxCtx->polyOpa.p++, view->normal);
gSPMatrix(gfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(gfxCtx->polyXlu.p++, view->normal);
gSPMatrix(gfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
{
Mtx* _m = (Mtx*)gfxCtx->polyOpa.d - 1;
viewing = _m;
gfxCtx->polyOpa.d = (Gfx*)_m;
}
view->viewingPtr = viewing;
if (view->eye.x == view->focalPoint.x && view->eye.y == view->focalPoint.y && view->eye.z == view->focalPoint.z) {
view->eye.z += 2.0f;
}
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y, view->focalPoint.z,
view->upDir.x, view->upDir.y, view->upDir.z);
view->viewing = *viewing;
gSPMatrix(gfxCtx->polyOpa.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gfxCtx->polyXlu.p++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
return 1;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_view/View_RenderToPerspectiveMatrix.asm")
#endif
#ifdef NON_MATCHING
// this needs a momumental amount of work
s32 View_RenderToOrthographicMatrix(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx;
gfxCtx = view->gfxCtx;
{
Vp* _vp = (Vp*)gfxCtx->polyOpa.d - 1;
vp = _vp;
gfxCtx->polyOpa.d = (Gfx*)_vp;
}
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
View_SetScissorForLetterbox(view);
gSPViewport(gfxCtx->polyOpa.p++, vp);
gSPViewport(gfxCtx->polyXlu.p++, vp);
gSPViewport(gfxCtx->overlay.p++, vp);
{
Mtx* _m = (Mtx*)gfxCtx->polyOpa.d - 1;
projection = _m;
gfxCtx->polyOpa.d = (Gfx*)_m;
}
view->projectionPtr = projection;
guOrtho(projection, -0.5f, 0.5f, gScreenWidth * -0.5f, gScreenWidth * 0.5f, gScreenHeight * -0.5f,
gScreenHeight * 0.5f, view->zNear);
view->projection = *projection;
gSPMatrix(gfxCtx->polyOpa.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gfxCtx->polyXlu.p++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
return 1;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_view/View_RenderToOrthographicMatrix.asm")
#endif
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_view/func_8013FBC8.asm")
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_view/func_8013FD74.asm")
s32 func_80140024(View* view) {
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->focalPoint.x, view->focalPoint.y,
view->focalPoint.z, view->upDir.x, view->upDir.y, view->upDir.z);
view->unkE0 = *view->viewingPtr;
view->viewingPtr = &view->unkE0;
return 1;
}
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_view/func_801400CC.asm")