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mm/docs/tutorial/contents.md
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Tom Overton fed9dc991d Tutorial on decompiling objects (and also object_dns documented) (#647)
* Fix existing documentation

* Fill out object_decomp.md

* First part of object decomp example

* Document animations

* Tutorial for identifying blob

* Naming everything else referenced in the actor

* Name all limb display lists

* Finish example

* Some tips and tricks

* Remove TODO

* Make merging.md consistent with everything else

* Name limbs properly

* Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you

* Run formatter again

* Purge hylian toolbox

* Be a bit more precise about vertex naming

* Also -> Further

* Correct description of how extract_assets works

* Format types of data

* Add note about palette

* Update text about object's C file

* Fix typo

* one more time -> in more detail

* Format render error as code

* explain what texture animations are

* Standardize on bullet points

* Use anon's sugestion for the "How we work with objects" section

* Trailing commas for better formatting

* Delete undefined_syms reference in object decomp

* Add note about root limbs

* Remove undefined_syms reference in object_decomp_example

* Remove "since"

* Explain *how* I changed the texture

* Explain what to do if the limb doesn't render anything

* Fix some extremely tiny incorrect enum name thing

* Explain the object symbol stuff bettter

* Add link to ZAPD documentation

* Also update documentation

* Update actor flags for Dns
2022-02-19 21:30:31 +00:00

2.2 KiB

Getting started

Introduction to decomp

  • What we are doing
  • Structure of the code

Pre-decompilation

  • Building the repo (follow the instructions in the README.md)
  • Most of us use VSCode. Some useful information is here.
  • Choosing a first actor (You want something small that has simple interactions with the environment. A simple NPC can also work, and is what we will use as an illustration for most of the tutorial. There is a collection of actors we think are suitable for beginners on the spreadsheet or Trello)

Decompilation

Object Decompilation

  • Object files
  • How we decompile objects

After Decompilation

  • See the CONTRIBUTING.md for most of the details for submitting PRs. Remember to format again after making adjustments from reviews!
  • More information about specific preparations is in this document.

Appendices

To be written, maybe

  • How we use git and GitHub
  • Some notes on the basic structure of N64 MIPS
  • Glossary
  • Conventions