Files
mm/src/code/z_common_data.c
T
Anghelo Carvajal 3d150f3e1d Misc fixes 1 (#1491)
* Some low-hanging UB

* document bug on z_file_nameset_NES.c

* ALIGNED on audio data

* document bug on decode

* document bugs on Message_Decode

* Format

* More ALIGNED

* Put the ALIGNED macro at the right like the other uses in the repo

* review

* fix Message Decode

(cherry picked from commit abfbc7068816756f7ea3fa4a36ee0fe664c54c72)

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* remove comments

* Update src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

---------

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-11-14 22:46:22 +11:00

31 lines
969 B
C

#include "z64save.h"
#include "alignment.h"
#include "sequence.h"
#include "libc/stdbool.h"
#include "z64environment.h"
#include "z64transition.h"
SaveContext gSaveContext ALIGNED(16);
void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(SaveContext));
gSaveContext.save.playerForm = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = 0;
gSaveContext.nextDayTime = NEXT_TIME_NONE;
gSaveContext.skyboxTime = 0;
gSaveContext.dogIsLost = true;
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL;
gSaveContext.options.language = LANGUAGE_ENG;
gSaveContext.options.audioSetting = SAVE_AUDIO_STEREO;
gSaveContext.options.zTargetSetting = 0;
}