Files
mm/assets/xml/objects/object_an1.xml
T
Derek Hensley 1a003f9460 More General Cleanup (#1658)
* gDs2nEyeTexAnim

* sEnMm2EmptyDL

* object_um_Matanimheader_007D10

* object_mnk_Matanimheader_019A20

* gTurtleEmpty2TexAnim

* object_iknv_obj_Matanimheader_0113E0

* object_botihasira_Matanimheader_001A48

* gTwinmoldEmptyTexAnim

* gBeaverYoungerBrotherEmptyTexAnim

* gNwcEyeTexAnim

* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim

* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim

* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim

* gKotakeEyeTexAnim

* gDmZl4EmptyTexAnim

* object_cs_Matanimheader_00F6D4

* gAnju1UnusedTexAnim

* Empty blobs

* EnKusa_IsUnderwater

* IsUnderwater functions

* s on static variable names in col check

* scene_texture_01_Tex_002D40

* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8

* object_gk

* undefined_syms

* object_fall2_Matanimheader_005CF0

* gTwinmoldEmpty1TexAnim typo
2024-07-11 15:41:28 -04:00

108 lines
8.8 KiB
XML
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<Root>
<!-- Assets for Anju -->
<File Name="object_an1" Segment="6">
<Animation Name="gAnju1TasteAnim" Offset="0x1090" /> <!-- Original name is "an_ajimi" ("tasting; sampling") -->
<Animation Name="gAnju1TasteEndAnim" Offset="0x144C" /> <!-- Original name is "an_ajimiend" -->
<Animation Name="gAnju1LookUpRelievedAnim" Offset="0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
<Animation Name="gAnju1SurprisedAnim" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
<Animation Name="gAnju1WaitWithTrayAnim" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
<Animation Name="gAnju1WalkWithTrayAnim" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
<Animation Name="gAnju1BowAnim" Offset="0x544C" /> <!-- Original name is "an_ojigit" ("bow; bowing") -->
<Animation Name="gAnju1CookAnim" Offset="0x65C8" /> <!-- Original name is "an_ryouri" ("cooking") -->
<Animation Name="gAnju1SitAnim" Offset="0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
<Animation Name="gAnju1SittingInDisbeliefAnim" Offset="0x7E08" /> <!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness") -->
<Animation Name="gAnju1IdleAnim" Offset="0x8B6C" /> <!-- Original name is "an_wait" -->
<!-- Skeleton's Display lists -->
<DList Name="gAnju1Skirt4DL" Offset="0xBC20" />
<DList Name="gAnju1Skirt3DL" Offset="0xBD20" />
<DList Name="gAnju1Skirt2DL" Offset="0xBE60" />
<DList Name="gAnju1Skirt1DL" Offset="0xBF88" />
<DList Name="gAnju1LeftFootDL" Offset="0xC080" />
<DList Name="gAnju1LeftShinDL" Offset="0xC2E8" />
<DList Name="gAnju1LeftThighDL" Offset="0xC3C0" />
<DList Name="gAnju1RightFootDL" Offset="0xC480" />
<DList Name="gAnju1RightShinDL" Offset="0xC6E8" />
<DList Name="gAnju1RightThighDL" Offset="0xC7C0" />
<DList Name="gAnju1PelvisDL" Offset="0xC880" />
<DList Name="gAnju1HeadDL" Offset="0xC940" />
<DList Name="gAnju1RightHandDL" Offset="0xD030" />
<DList Name="gAnju1RightForearmDL" Offset="0xD208" />
<DList Name="gAnju1RightUpperArmDL" Offset="0xD320" />
<DList Name="gAnju1LeftHandDL" Offset="0xD440" />
<DList Name="gAnju1LeftForearmDL" Offset="0xD618" />
<DList Name="gAnju1LeftUpperArmDL" Offset="0xD730" />
<DList Name="gAnju1TorsoDL" Offset="0xD850" />
<!-- Skeleton's TLUTs -->
<Texture Name="gAnju1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xDB20" />
<Texture Name="gAnju1EyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0xDD20" />
<Texture Name="gAnju1MouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0xDF20" />
<!-- Skeleton's textures -->
<Texture Name="gAnju1SkinTex" OutName="anju_skin" Format="ci8" Width="8" Height="8" Offset="0xE120" />
<Texture Name="gAnju1HairTex" OutName="anju_hair" Format="ci8" Width="8" Height="16" Offset="0xE160" />
<Texture Name="gAnju1EyeOpenTex" OutName="anju_eye_open" Format="ci8" Width="32" Height="32" Offset="0xE1E0" TlutOffset="0xDD20" />
<Texture Name="gAnju1EarTex" OutName="anju_ear" Format="ci8" Width="16" Height="16" Offset="0xE5E0" />
<Texture Name="gAnju1MouthClosedTex" OutName="anju_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xE6E0" TlutOffset="0xDF20" />
<Texture Name="gAnju1ShirtButtonTex" OutName="anju_shirt_button" Format="ci8" Width="8" Height="8" Offset="0xE8E0" />
<Texture Name="gAnju1HandTex" OutName="anju_hand" Format="ci8" Width="16" Height="16" Offset="0xE920" />
<Texture Name="gAnju1SkirtTex" OutName="anju_skirt" Format="ci8" Width="32" Height="32" Offset="0xEA20" />
<Texture Name="gAnju1ShirtTex" OutName="anju_shirt" Format="ci8" Width="16" Height="16" Offset="0xEE20" />
<Texture Name="gAnju1SleeveTex" OutName="anju_sleeve" Format="ci8" Width="8" Height="16" Offset="0xEF20" />
<Texture Name="gAnju1EyeHalfTex" OutName="anju_eye_half" Format="ci8" Width="32" Height="32" Offset="0xEFA0" TlutOffset="0xDD20" />
<Texture Name="gAnju1EyeClosedTex" OutName="anju_eye_closed" Format="ci8" Width="32" Height="32" Offset="0xF3A0" TlutOffset="0xDD20" />
<Texture Name="gAnju1MouthHappyTex" OutName="anju_mouth_happy" Format="ci8" Width="32" Height="16" Offset="0xF7A0" TlutOffset="0xDF20" />
<Texture Name="gAnju1EyeSadTex" OutName="anju_eye_sad" Format="ci8" Width="32" Height="32" Offset="0xF9A0" TlutOffset="0xDD20" />
<Texture Name="gAnju1EyeComfortTex" OutName="anju_eye_comfort" Format="ci8" Width="32" Height="32" Offset="0xFDA0" TlutOffset="0xDD20" />
<Texture Name="gAnju1MouthOpenTex" OutName="anju_mouth_open" Format="ci8" Width="32" Height="16" Offset="0x101A0" TlutOffset="0xDF20" />
<Texture Name="gAnju1EyeRelievedClosedTex" OutName="anju_eye_relieved_closed" Format="ci8" Width="32" Height="32" Offset="0x103A0" TlutOffset="0xDD20" />
<!-- Empty -->
<DList Name="gAnju1EmptyDL" Offset="0x111E0" />
<!-- Food tray for Granny -->
<DList Name="gAnju1FoodTrayDL" Offset="0x111E8" /> <!-- Original name is "an_obon_model" -->
<Texture Name="gAnju1PlateTex" OutName="tray_plate" Format="i8" Width="32" Height="32" Offset="0x11928" />
<Texture Name="gAnju1Food1Tex" OutName="tray_food_1" Format="rgba16" Width="16" Height="16" Offset="0x11D28" />
<Texture Name="gAnju1Food2Tex" OutName="tray_food_2" Format="rgba16" Width="16" Height="16" Offset="0x11F28" />
<Texture Name="gAnju1CircleTex" OutName="tray_circle" Format="i8" Width="16" Height="16" Offset="0x12128" />
<Texture Name="gAnju1Steam1Tex" OutName="tray_steam_1" Format="i4" Width="16" Height="16" Offset="0x12228" />
<Texture Name="gAnju1Steam2Tex" OutName="tray_steam_2" Format="i8" Width="16" Height="16" Offset="0x122A8" />
<TextureAnimation Name="gAnju1UnusedTexAnim" Offset="0x123B0" />
<!-- Chopsticks used for cooking -->
<DList Name="gAnju1ChopsticksDL" Offset="0x12478" /> <!-- Original name is "an_hashi_model" ("chopsticks") -->
<!-- Skeleton's limbs -->
<Limb Name="gAnju1RootLimb" Type="Standard" EnumName="ANJU1_LIMB_ROOT" Offset="0x124D8" />
<Limb Name="gAnju1TorsoLimb" Type="Standard" EnumName="ANJU1_LIMB_TORSO" Offset="0x124E4" />
<Limb Name="gAnju1LeftUpperArmLimb" Type="Standard" EnumName="ANJU1_LIMB_LEFT_UPPER_ARM" Offset="0x124F0" />
<Limb Name="gAnju1LeftForearmLimb" Type="Standard" EnumName="ANJU1_LIMB_LEFT_FOREARM" Offset="0x124FC" />
<Limb Name="gAnju1LeftHandLimb" Type="Standard" EnumName="ANJU1_LIMB_LEFT_HAND" Offset="0x12508" />
<Limb Name="gAnju1RightUpperArmLimb" Type="Standard" EnumName="ANJU1_LIMB_RIGHT_UPPER_ARM" Offset="0x12514" />
<Limb Name="gAnju1RightForearmLimb" Type="Standard" EnumName="ANJU1_LIMB_RIGHT_FOREARM" Offset="0x12520" />
<Limb Name="gAnju1RightHandLimb" Type="Standard" EnumName="ANJU1_LIMB_RIGHT_HAND" Offset="0x1252C" />
<Limb Name="gAnju1HeadLimb" Type="Standard" EnumName="ANJU1_LIMB_HEAD" Offset="0x12538" />
<Limb Name="gAnju1PelvisLimb" Type="Standard" EnumName="ANJU1_LIMB_PELVIS" Offset="0x12544" />
<Limb Name="gAnju1RightThighLimb" Type="Standard" EnumName="ANJU1_LIMB_RIGHT_THIGH" Offset="0x12550" />
<Limb Name="gAnju1RightShinLimb" Type="Standard" EnumName="ANJU1_LIMB_RIGHT_SHIN" Offset="0x1255C" />
<Limb Name="gAnju1RightFootLimb" Type="Standard" EnumName="ANJU1_LIMB_RIGHT_FOOT" Offset="0x12568" />
<Limb Name="gAnju1LeftThighLimb" Type="Standard" EnumName="ANJU1_LIMB_LEFT_THIGH" Offset="0x12574" />
<Limb Name="gAnju1LeftShinLimb" Type="Standard" EnumName="ANJU1_LIMB_LEFT_SHIN" Offset="0x12580" />
<Limb Name="gAnju1LeftFootLimb" Type="Standard" EnumName="ANJU1_LIMB_LEFT_FOOT" Offset="0x1258C" />
<Limb Name="gAnju1Skirt1Limb" Type="Standard" EnumName="ANJU1_LIMB_SKIRT1" Offset="0x12598" />
<Limb Name="gAnju1Skirt2Limb" Type="Standard" EnumName="ANJU1_LIMB_SKIRT2" Offset="0x125A4" />
<Limb Name="gAnju1Skirt3Limb" Type="Standard" EnumName="ANJU1_LIMB_SKIRT3" Offset="0x125B0" />
<Limb Name="gAnju1Skirt4Limb" Type="Standard" EnumName="ANJU1_LIMB_SKIRT4" Offset="0x125BC" />
<!-- Skeleton -->
<Skeleton Name="gAnju1Skel" Type="Flex" LimbType="Standard" LimbNone="ANJU1_LIMB_NONE" LimbMax="ANJU1_LIMB_MAX" EnumName="Anju1Limb" Offset="0x12618" />
<Animation Name="gAnju1WalkAnim" Offset="0x13048" /> <!-- Original name is "an_walk" -->
<Animation Name="gAnju1HoldHandsAnim" Offset="0x13E1C" /> <!-- Holding hands with Kafei while kneeled --> <!-- Original name is "anj_tetunagu_loop" ("joined hands") -->
</File>
</Root>