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1e19cfe869
* bring over the objects from the other branch * kafeis mask * use symbols * dman naming after assets * stateFlags * remaining stuff * anim array bug * Name everything in DmGm after DmAn * WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED * undef * format * idk * ing * format * name animations from an4, thanks emil! * emptydl * disbelief * review * format * Update assets/xml/objects/object_mask_kerfay.xml Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
13 lines
867 B
XML
13 lines
867 B
XML
<Root>
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<!-- Assets for Kafei's Mask -->
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<File Name="object_mask_kerfay" Segment="10">
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<DList Name="gKafeisMaskDL" Offset="0xD40" />
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<Texture Name="gKafeisMaskTLUT" OutName="kafeis_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1140" />
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<Texture Name="gKafeisMaskHoleTex" OutName="hole" Format="ci8" Width="16" Height="16" Offset="0x1340" TlutOffset="0x1140" />
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<Texture Name="gKafeisMaskHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x1440" TlutOffset="0x1140" />
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<Texture Name="gKafeisMaskHairPartAndUndersideTex" OutName="hair_part_and_underside" Format="ci8" Width="8" Height="16" Offset="0x14C0" TlutOffset="0x1140" />
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<Texture Name="gKafeisMaskEyebrowTex" OutName="eyebrow" Format="ci8" Width="16" Height="8" Offset="0x1540" TlutOffset="0x1140" />
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</File>
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</Root>
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