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* test commit * undoing test commit * making sure this is the right repo * removing test file * init for OSH bombable wall started. put back Actor* in function declarations. * BgKin2Bombwall_Init is matching. * started z_bg_kin2_bombwall destroy function. One mismatch right now. * BgKin2Bombwall_Destroy matches. * BgKin2Bombwall_Draw matches. * Fixed BgKin2Bombwall_Init * BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct. * BgKin2Bombwall_Draw and BgKin2Bombwall_Update match. * Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall. * func_80B6E020 from ovl_Bg_Kin2_Bombwall matches. * Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall * Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall. * Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277 * Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262. * Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589. * only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090 * Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090 * Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090. * renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make. * moving declarations around, ordering. * One.word.away. from importing data in ovl_Bg_Kin2_Bombwall. * ovl_Bg_Kin2_Bombwall data imported. Matching. * Edited spec for reloc of ovl_Bg_Kin2_Bombwall. * Removed extra comments for ovl_Bg_Kin2_Bombwall. * unpushed stuff. dunno. * forgot to save z_bg_kin2_bombwall.c * need to commit before make-ing in master. * Ported z_bg_kin2_bombwall's code. Data next. * Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd. * Added comments to remember what does what in z_bg_kin2_bombwall. * Some comments in z_bg_kin2_bombwall.c and function names ideas. * Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090. * Renamed most functions and some variables in z_bg_kin2_bombwall. * Made a name suggestion for func_80B6E020 after testing in game. * Ran format.sh. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c 1 and 0 replaced by true and false in func_80B6E020. Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Bending to the x-- supremacy. Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts. * Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next. * Screwd up formatting. * Thinking of playing with object_kin2_obj. * Documented most of object_kin2_obj based on bombwall, fence and shelf actors. * Had forgotten an arg1 in z_bg_kin2_bombwall.c * Replaced a float by its fractional representation. I need to learn float magic. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next. * Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf. * Removed some unnecessary comment. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Rand_Next() update. Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Rand_Next() update. Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Adding Co-authors Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com Co-authored-by Derek-Hensley hensley.derek58@gmail.com Co-authored-by Maide eeeedddccc@hotmail.co.uk Co-authored-by Tom-Overton tom.overton@outlook.com Co-authored-by Fig02 fig02srl@gmail.com Co-authored-by Parker-Burnett burnettparker@gmail.com Co-authored-by isghj5 isghj5@gmail.com * Adding Co-authors Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com Co-authored-by Derek-Hensley hensley.derek58@gmail.com Co-authored-by Maide eeeedddccc@hotmail.co.uk Co-authored-by Tom-Overton tom.overton@outlook.com Co-authored-by Fig02 fig02srl@gmail.com Co-authored-by Parker-Burnett burnettparker@gmail.com Co-authored-by isghj5 isghj5@gmail.com * Adding Co-authors Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com Co-authored-by Derek-Hensley hensley.derek58@gmail.com Co-authored-by Maide eeeedddccc@hotmail.co.uk Co-authored-by Tom-Overton tom.overton@outlook.com Co-authored-by Fig02 fig02srl@gmail.com Co-authored-by Parker-Burnett burnettparker@gmail.com Co-authored-by isghj5 isghj5@gmail.com * Adding Co-authors Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com Co-authored-by Derek-Hensley hensley.derek58@gmail.com Co-authored-by Maide eeeedddccc@hotmail.co.uk Co-authored-by Tom-Overton tom.overton@outlook.com Co-authored-by Fig02 fig02srl@gmail.com Co-authored-by Parker-Burnett burnettparker@gmail.com Co-authored-by isghj5 isghj5@gmail.com * Adding Co-authors Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com Co-authored-by Derek-Hensley hensley.derek58@gmail.com Co-authored-by Maide eeeedddccc@hotmail.co.uk Co-authored-by Tom-Overton tom.overton@outlook.com Co-authored-by Fig02 fig02srl@gmail.com Co-authored-by Parker-Burnett burnettparker@gmail.com Co-authored-by isghj5 isghj5@gmail.com * Adding Co-authors Co-authored-by: EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com Co-authored-by: Derek-Hensley hensley.derek58@gmail.com Co-authored-by: Maide eeeedddccc@hotmail.co.uk Co-authored-by: Tom-Overton tom.overton@outlook.com Co-authored-by: Fig02 fig02srl@gmail.com Co-authored-by: Parker-Burnett burnettparker@gmail.com Co-authored-by: isghj5 isghj5@gmail.com * Adding Co-authors Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> Co-authored-by: Maide <eeeedddccc@hotmail.co.uk> Co-authored-by: Tom-Overton <tom.overton@outlook.com> Co-authored-by: Fig02 <fig02srl@gmail.com> Co-authored-by: Parker-Burnett <burnettparker@gmail.com> Co-authored-by: isghj5 <isghj5@gmail.com> * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Maide <eeeedddccc@hotmail.co.uk> Co-authored-by: Tom-Overton <tom.overton@outlook.com> Co-authored-by: Fig02 <fig02srl@gmail.com> Co-authored-by: Parker-Burnett <burnettparker@gmail.com> Co-authored-by: isghj5 <isghj5@gmail.com>
35 lines
3.2 KiB
XML
35 lines
3.2 KiB
XML
<Root>
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<File Name="object_kin2_obj" Segment="6">
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<DList Name="object_kin2_obj_DL_000120" Offset="0x120" />
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<DList Name="gOceanSpiderHouseBombableWallDebrisDL" Offset="0x128" />
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<DList Name="gOceanSpiderHouseBombableWallCrackDL" Offset="0x2C0" />
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<DList Name="gOceanSpiderHouseBombableWallDL" Offset="0x360" />
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<Collision Name="gOceanSpiderHouseBombableWallCol" Offset="0x490" />
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<DList Name="object_kin2_obj_DL_000650" Offset="0x650" />
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<DList Name="object_kin2_obj_DL_000658" Offset="0x658" />
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<Collision Name="object_kin2_obj_Colheader_000798" Offset="0x798" />
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<DList Name="object_kin2_obj_DL_000820" Offset="0x820" />
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<DList Name="gOceanSpiderHouseFireplaceGrateDL" Offset="0x828" />
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<Collision Name="object_kin2_obj_Colheader_000908" Offset="0x908" />
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<DList Name="object_kin2_obj_DL_000CA0" Offset="0xCA0" />
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<DList Name="gOceanSpiderHouseBookshelfDL" Offset="0xCA8" />
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<Collision Name="gOceanSpiderHouseBookshelfCol" Offset="0xF80" />
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<DList Name="object_kin2_obj_DL_0010F0" Offset="0x10F0" />
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<DList Name="gOceanSpiderHouseChestOfDrawersDL" Offset="0x10F8" />
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<Collision Name="gOceanSpiderHouseChestOfDrawersCol" Offset="0x1328" />
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<!-- <Blob Name="object_kin2_obj_Blob_001354" Size="0x2C" Offset="0x1354" /> -->
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<Texture Name="gOceanSpiderHouseTLUT" OutName="ocean_spider_house_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1380" />
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<!-- <Blob Name="object_kin2_obj_Blob_0013A0" Size="0x20" Offset="0x13A0" /> -->
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<Texture Name="gOceanSpiderHouseBombableWallCrackTex" OutName="ocean_spider_house_bombable_wall_crack" Format="ia8" Width="64" Height="64" Offset="0x13C0" />
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<Texture Name="gOceanSpiderHouseBookshelfWoodTex" OutName="ocean_spider_house_bookshelf_wood" Format="rgba16" Width="32" Height="32" Offset="0x23C0" />
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<Texture Name="gOceanSpiderHouseFireplaceGrateTex" OutName="ocean_spider_house_fireplace_grate" Format="rgba16" Width="32" Height="32" Offset="0x2BC0" />
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<Texture Name="gOceanSpiderHouseSkullkidPaintingTex" OutName="ocean_spider_house_skullkid_painting" Format="ci4" Width="64" Height="64" Offset="0x33C0" />
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<Texture Name="gOceanSpiderHouseChestOfDrawersFrontTex" OutName="ocean_spider_house_chest_of_drawers_front" Format="rgba16" Width="32" Height="64" Offset="0x3BC0" />
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<Texture Name="gOceanSpiderHouseChestOfDrawersBackTex" OutName="ocean_spider_house_chest_of_drawers_back" Format="rgba16" Width="32" Height="64" Offset="0x4BC0" />
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<Texture Name="gOceanSpiderHouseChestOfDrawersTopTex" OutName="ocean_spider_house_chest_of_drawers_top" Format="rgba16" Width="32" Height="32" Offset="0x5BC0" />
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<Texture Name="gOceanSpiderHouseBookshelfBooksTex" OutName="ocean_spider_house_bookshelf_books" Format="rgba16" Width="32" Height="64" Offset="0x63C0" />
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<Texture Name="gOceanSpiderHouseBombableWallDebrisTex1" OutName="ocean_spider_house_debris_1" Format="rgba16" Width="32" Height="32" Offset="0x73C0" />
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<Texture Name="gOceanSpiderHouseBombableWallDebrisTex2" OutName="ocean_spider_house_debris_2" Format="i4" Width="64" Height="64" Offset="0x7BC0" />
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</File>
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</Root>
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