Files
mm/src/code/z_kaleido_setup.c
T
Derek Hensley 9682995b04 Controller Macros Update (#852)
* macros

* Format, I will remember 1 day
2022-06-20 00:57:23 +01:00

146 lines
4.9 KiB
C

#include "global.h"
#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
s16 D_801BDB00[] = { PAUSE_1, PAUSE_2, PAUSE_3, PAUSE_0 };
f32 sKaleidoSetupEyeX[] = { -64.0f, 0.0f, 64.0f, 0.0f };
f32 sKaleidoSetupEyeZ[] = { 0.0f, -64.0f, 0.0f, 64.0f };
void func_800F4A10(GlobalContext* globalCtx) {
PauseContext* pauseCtx = &globalCtx->pauseCtx;
s16 i;
func_8013EE24();
pauseCtx->unk_206 = 0;
pauseCtx->unk_200 = 1;
pauseCtx->eye.x = sKaleidoSetupEyeX[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupEyeZ[pauseCtx->pageIndex];
pauseCtx->pageIndex = D_801BDB00[pauseCtx->pageIndex];
pauseCtx->unk_27E = -40;
for (i = 0; i < ARRAY_COUNT(pauseCtx->worldMapPoints); i++) {
pauseCtx->worldMapPoints[i] = 0;
}
if (pauseCtx->state == 1) {
for (i = 0; i < 11; i++) {
if ((gSaveContext.save.mapsVisited >> i) & 1) {
pauseCtx->worldMapPoints[i] = 1;
}
}
} else {
for (i = 9; i >= 0; i--) {
if ((gSaveContext.save.playerData.owlActivationFlags >> i) & 1) {
pauseCtx->worldMapPoints[i] = 1;
pauseCtx->unk_238[4] = i;
}
}
if ((gSaveContext.save.playerData.owlActivationFlags >> 4) & 1) {
pauseCtx->unk_238[4] = 4;
}
}
YREG(11) = -0x00C8;
YREG(12) = -0x3840;
YREG(13) = 0x2710;
YREG(14) = 0x2710;
YREG(15) = 0x2710;
YREG(16) = -0x00BE;
YREG(17) = -0x06D6;
YREG(18) = -0x0B90;
YREG(19) = 0x06E0;
YREG(20) = 0;
YREG(21) = -0x0622;
YREG(22) = -0x0C44;
YREG(23) = 0x0622;
YREG(24) = -0x0622;
YREG(25) = -0x005A;
YREG(26) = -0x3840;
}
void KaleidoSetup_Update(GlobalContext* globalCtx) {
Input* input = CONTROLLER1(&globalCtx->state);
MessageContext* msgCtx = &globalCtx->msgCtx;
Player* player = GET_PLAYER(globalCtx);
PauseContext* pauseCtx = &globalCtx->pauseCtx;
if (CHECK_BTN_ALL(input->cur.button, BTN_R)) {
if (msgCtx && msgCtx) {}
}
if ((pauseCtx->state == 0) && (pauseCtx->debugState == 0) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE)) {
if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_18B4A == 0)) {
if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
if (!Play_InCsMode(globalCtx) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
if ((globalCtx->unk_1887C < 2) && (gSaveContext.unk_3F28 != 8) && (gSaveContext.unk_3F28 != 9)) {
if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & 0x20)) {
if (!(globalCtx->actorCtx.unk5 & 2) && !(globalCtx->actorCtx.unk5 & 4)) {
if ((globalCtx->actorCtx.unk268 == 0) &&
CHECK_BTN_ALL(input->press.button, BTN_START)) {
gSaveContext.unk_3F26 = gSaveContext.unk_3F22;
pauseCtx->unk_2B9 = 0;
pauseCtx->state = 1;
func_800F4A10(globalCtx);
pauseCtx->mode = pauseCtx->pageIndex * 2 + 1;
func_801A3A7C(1);
}
if (pauseCtx->state == 1) {
Game_SetFramerateDivisor(&globalCtx->state, 2);
if (ShrinkWindow_GetLetterboxTarget() != 0) {
ShrinkWindow_SetLetterboxTarget(0);
}
func_801A3AEC(1);
}
}
}
}
}
}
}
}
}
void KaleidoSetup_Init(GlobalContext* globalCtx) {
PauseContext* pauseCtx = &globalCtx->pauseCtx;
s32 pad[2];
bzero(pauseCtx, sizeof(PauseContext));
pauseCtx->pageIndex = PAUSE_0;
pauseCtx->unk_21C = 160.0f;
pauseCtx->unk_218 = 160.0f;
pauseCtx->unk_214 = 160.0f;
pauseCtx->unk_210 = 160.0f;
pauseCtx->eye.x = -64.0f;
pauseCtx->unk_20C = 936.0f;
pauseCtx->unk_220 = -314.0f;
pauseCtx->unk_238[PAUSE_1] = XREG(94) + 3;
pauseCtx->unk_258 = 11;
pauseCtx->unk_25A = 0;
pauseCtx->unk_25E[PAUSE_0] = 999;
pauseCtx->unk_25E[PAUSE_1] = XREG(94) + 3;
pauseCtx->unk_25E[PAUSE_2] = 999;
pauseCtx->unk_25E[PAUSE_3] = 999;
pauseCtx->unk_268[PAUSE_0] = 0;
pauseCtx->unk_268[PAUSE_1] = XREG(94) + 3;
pauseCtx->unk_284 = 2;
pauseCtx->unk_2A0 = -1;
pauseCtx->unk_2BA = 320;
pauseCtx->unk_2BC = 40;
pauseCtx->unk_29E = 100;
View_Init(&pauseCtx->view, globalCtx->state.gfxCtx);
}
void KaleidoSetup_Destroy(GlobalContext* globalCtx) {
}