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mirror of https://github.com/zeldaret/mm.git synced 2026-05-23 15:01:32 -04:00
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581a97b5610c1c280621870df2dd604c9bf12d8d
mm/src/code
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rozlette 581a97b561 Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
..
code_0x800A5AC0.c
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
code_0x800BF9A0.c
Cleanup files in code. Decompile code_800CAAD0.c
2019-12-17 18:47:52 -06:00
code_0x800CAAD0.c
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
code_0x800E8EA0.c
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
code_0x800E03A0.c
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00
code_0x80183070.c
Decompile code_0x80183070
2018-10-28 03:32:16 -05:00
z_actor.c
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
z_eff_footmark.c
Decompile z_eff_footmark.c
2019-12-15 03:31:57 -06:00
z_effect_soft_sprite.c
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
z_en_item00.c.ignore
Updata current progress
2018-12-06 13:47:07 -06:00
z_kanfont.c
Decompile z_kanfont
2019-12-24 03:52:37 -06:00
z_lib.c
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
z_lights.c
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
z_room.c
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
z_scene_proc.c
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
z_scene.c
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
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