Files
mm/tools/progress.py
T
Tharo 7743e5a2c4 Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00

317 lines
12 KiB
Python
Executable File

#!/usr/bin/env python3
import argparse, csv, git, json, os, re
parser = argparse.ArgumentParser()
parser = argparse.ArgumentParser(description="Computes current progress throughout the whole project.")
parser.add_argument("format", nargs="?", default="text", choices=["text", "csv", "shield-json"])
parser.add_argument("-m", "--matching", dest='matching', action='store_true',
help="Output matching progress instead of decompilation progress")
args = parser.parse_args()
NON_MATCHING_PATTERN = r'#ifdef\s+NON_MATCHING.*?#pragma\s+GLOBAL_ASM\s*\(\s*"(.*?)"\s*\).*?#endif'
NOT_ATTEMPTED_PATTERN = r'#pragma\s+GLOBAL_ASM\s*\(\s*"(.*?)"\s*\)'
# TODO: consider making this a parameter of this script
GAME_VERSION = "mm.us.rev1"
def GetFunctionsByPattern(pattern, files):
functions = []
for file in files:
with open(file) as f:
functions += re.findall(pattern, f.read(), re.DOTALL)
return functions
def ReadAllLines(fileName):
line_list = list()
with open(fileName) as f:
line_list = f.readlines()
return line_list
def GetFiles(path, ext):
files = []
for r, d, f in os.walk(path):
for file in f:
if file.endswith(ext):
files.append(os.path.join(r, file))
return files
def GetCsvFilelist(version, filelist):
path = os.path.join("tools", "filelists", version, filelist)
with open(path, newline='') as f:
return list(csv.reader(f, delimiter=','))
def GetRemovableSize(functions_to_count):
size = 0
for asm_file_path in functions_to_count:
if "//" in asm_file_path:
raise RuntimeError(f"Invalid file path: {asm_file_path}")
file_size = 0
asm_lines = ReadAllLines(asm_file_path)
shouldCount = True
for asm_line in asm_lines:
if asm_line[0] == ".":
if asm_line.startswith(".text") or asm_line.startswith(".section .text"):
shouldCount = True
elif ".rdata" in asm_line or ".late_rodata" in asm_line:
shouldCount = False
if shouldCount:
if (asm_line[0:2] == "/*" and asm_line[28:30] == "*/"):
file_size += 4
size += file_size
return size
map_file = ReadAllLines('build/mm.map')
# Get list of Non-Matchings
all_files = GetFiles("src", ".c")
non_matching_functions = GetFunctionsByPattern(NON_MATCHING_PATTERN, all_files)
# Get list of functions not attempted.
not_attempted_functions = GetFunctionsByPattern(NOT_ATTEMPTED_PATTERN, all_files)
not_attempted_functions = list(set(not_attempted_functions).difference(non_matching_functions))
# If we are looking for a count that includes non-matchings, then we want to set non matching functions list to empty.
# We want to do this after not attempted functions list generation so we can remove all non matchings.
if not args.matching:
non_matching_functions = []
# Get asset files
audio_files = GetCsvFilelist(GAME_VERSION, "audio.csv")
misc_files = GetCsvFilelist(GAME_VERSION, "misc.csv")
object_files = GetCsvFilelist(GAME_VERSION, "object.csv")
scene_files = GetCsvFilelist(GAME_VERSION, "scene.csv")
texture_files = GetCsvFilelist(GAME_VERSION, "texture.csv")
# Initialize all the code values
src = 0
src_code = 0
src_boot = 0
src_ovl = 0
src_libultra = 0
asm = 0
asm_code = 0
asm_boot = 0
asm_ovl = 0
asm_libultra = 0
audio = 0
misc = 0
object_ = 0
scene = 0
texture = 0
for line in map_file:
line_split = list(filter(None, line.split(" ")))
if (len(line_split) == 4 and line_split[0].startswith(".")):
section = line_split[0]
file_size = int(line_split[2], 16)
obj_file = line_split[3]
if (section == ".text"):
if (obj_file.startswith("build/src")):
if (obj_file.startswith("build/src/code")):
src_code += file_size
elif (obj_file.startswith("build/src/libultra")):
src_libultra += file_size
elif (obj_file.startswith("build/src/boot")):
src_boot += file_size
elif (obj_file.startswith("build/src/overlays")):
src_ovl += file_size
elif (obj_file.startswith("build/asm")):
if (obj_file.startswith("build/asm/code")):
asm_code += file_size
elif (obj_file.startswith("build/asm/libultra")):
asm_libultra += file_size
elif (obj_file.startswith("build/asm/boot")):
asm_boot += file_size
elif (obj_file.startswith("build/asm/overlays")):
asm_ovl += file_size
if (section == ".data"):
if (obj_file.startswith("build/assets/audio")):
audio += file_size
elif (obj_file.startswith("build/assets/misc")):
misc += file_size
elif (obj_file.startswith("build/assets/objects")):
object_ += file_size
elif (obj_file.startswith("build/assets/scenes")):
scene += file_size
elif (obj_file.startswith("build/assets/textures")):
texture += file_size
# Add libultra to boot.
src_boot += src_libultra
asm_boot += asm_libultra
# Calculate Non-Matching
non_matching_functions_ovl = list(filter(lambda x: "/overlays/" in x, non_matching_functions))
non_matching_functions_code = list(filter(lambda x: "/code/" in x, non_matching_functions))
non_matching_functions_boot = list(filter(lambda x: "/boot/" in x, non_matching_functions))
non_matching_asm_ovl = GetRemovableSize(non_matching_functions_ovl)
non_matching_asm_code = GetRemovableSize(non_matching_functions_code)
non_matching_asm_boot = GetRemovableSize(non_matching_functions_boot)
# Calculate Not Attempted
not_attempted_functions_ovl = list(filter(lambda x: "/overlays/" in x, not_attempted_functions))
not_attempted_functions_code = list(filter(lambda x: "/code/" in x, not_attempted_functions))
not_attempted_functions_boot = list(filter(lambda x: "/boot/" in x, not_attempted_functions))
not_attempted_asm_ovl = GetRemovableSize(not_attempted_functions_ovl)
not_attempted_asm_code = GetRemovableSize(not_attempted_functions_code)
not_attempted_asm_boot = GetRemovableSize(not_attempted_functions_boot)
# All the non matching asm is the sum of non-matching code
non_matching_asm = non_matching_asm_ovl + non_matching_asm_code + non_matching_asm_boot
# All the not attempted asm is the sum of not attemped code
not_attempted_asm = not_attempted_asm_ovl + not_attempted_asm_code + not_attempted_asm_boot
# Calculate total decompiled for each bucket by taking out the non-matching and not attempted in ovl/code/boot buckets.
code = src_code - (non_matching_asm_code + not_attempted_asm_code)
boot = src_boot - (non_matching_asm_boot + not_attempted_asm_boot)
ovl = src_ovl - (non_matching_asm_ovl + not_attempted_asm_ovl)
# Total code bucket sizes
code_size = src_code + asm_code
boot_size = src_boot + asm_boot
ovl_size = src_ovl + asm_ovl
handwritten = 0 # Currently unsure of any handwritten asm in MM
# Calculate size of all assets
audio_size = 0
misc_size = 0
object_size = 0
scene_size = 0
texture_size = 0
for index, f in audio_files:
audio_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in misc_files:
misc_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in object_files:
object_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in scene_files:
scene_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in texture_files:
texture_size += os.stat(os.path.join("baserom", f)).st_size
# Calculate asm and src totals
src = src_code + src_boot + src_ovl
asm = asm_code + asm_boot + asm_ovl
# Take out the non-matchings and not attempted in grand totals
src -= non_matching_asm + not_attempted_asm
asm += non_matching_asm + not_attempted_asm
# Calculate the total amount of decompilable code
total = src + asm
# Calculate assets totals
assets = audio + misc + object_ + scene + texture
assets_total = audio_size + misc_size + object_size + scene_size + texture_size
# Convert vaules to percentages
src_percent = 100 * src / total
asm_percent = 100 * asm / total
code_percent = 100 * code / code_size
boot_percent = 100 * boot / boot_size
ovl_percent = 100 * ovl / ovl_size
assets_percent = 100 * assets / assets_total
audio_percent = 100 * audio / audio_size
misc_percent = 100 * misc / misc_size
object_percent = 100 * object_ / object_size
scene_percent = 100 * scene / scene_size
texture_percent = 100 * texture / texture_size
# convert bytes to masks and rupees
num_masks = 24
max_rupees = 500
bytes_per_mask = total / num_masks
bytes_per_rupee = bytes_per_mask / max_rupees
masks = int(src / bytes_per_mask)
rupees = int((src % bytes_per_mask) / bytes_per_rupee)
# Debug print statements for the values
#print("Total: ", total)
#print("src: ", src)
#print("asm: ", asm)
#print("")
#print("src_code: ", src_code)
#print("src_boot: ", src_boot)
#print("src_ovl: ", src_ovl)
#print("")
#print("asm_code: ", asm_code)
#print("asm_boot: ", asm_boot)
#print("asm_ovl: ", asm_ovl)
#print("")
#print("Nonmatching code: ", non_matching_asm_code)
#print("Nonmatching boot: ", non_matching_asm_boot)
#print("Nonmatching ovl: ", non_matching_asm_ovl)
#print("")
#print("Not attempted code: ", not_attempted_asm_code)
#print("Not attempted boot: ", not_attempted_asm_boot)
#print("Not attempted ovl: ", not_attempted_asm_ovl)
#print("")
#print("code_size: ", code_size)
#print("boot_size: ", boot_size)
#print("ovl_size: ", ovl_size)
#print("")
#print("code: ", code)
#print("boot: ", boot)
#print("ovl: ", ovl)
#print("")
if args.format == 'csv':
version = 1
git_object = git.Repo().head.object
timestamp = str(git_object.committed_date)
git_hash = git_object.hexsha
csv_list = [str(version), timestamp, git_hash, str(code), str(code_size), str(boot), str(boot_size),
str(ovl), str(ovl_size), str(src), str(asm), str(len(non_matching_functions)),
str(audio), str(audio_size), str(misc), str(misc_size), str(object_), str(object_size),
str(scene), str(scene_size), str(texture), str(texture_size)]
print(",".join(csv_list))
elif args.format == 'shield-json':
# https://shields.io/endpoint
print(json.dumps({
"schemaVersion": 1,
"label": "progress",
"message": f"{src_percent:.3g}%",
"color": 'yellow',
}))
elif args.format == 'text':
adjective = "decompiled" if not args.matching else "matched"
print("src: {:>9} / {:>8} total bytes {:<13} {:>9.4f}%".format(src, total, adjective, round(src_percent, 4)))
print(" boot: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(boot, boot_size, adjective, round(boot_percent, 4)))
print(" code: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(code, code_size, adjective, round(code_percent, 4)))
print(" overlays: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(ovl, ovl_size, adjective, round(ovl_percent, 4)))
print()
print("assets: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(assets, assets_total, round(assets_percent, 4)))
print(" audio: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(audio, audio_size, round(audio_percent, 4)))
print(" misc: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(misc, misc_size, round(misc_percent, 4)))
print(" objects: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(object_, object_size, round(object_percent, 4)))
print(" scenes: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(scene, scene_size, round(scene_percent, 4)))
print(" textures: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(texture, texture_size, round(texture_percent, 4)))
print()
print("------------------------------------\n")
if (rupees > 0):
print('You have {}/{} masks and {}/{} rupee(s).\n'.format(masks, num_masks, rupees, max_rupees))
else:
print('You have {}/{} masks.\n'.format(masks, num_masks))
else:
print("Unknown format argument: " + args.format)