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158d1b26b0
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
126 lines
4.9 KiB
C
126 lines
4.9 KiB
C
#include "global.h"
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DebugDispObject* sDebugObjectListHead;
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typedef struct {
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/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
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/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
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} DebugDispObjectInfo; // size = 0x8
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typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
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DebugDispObject* DebugDisplay_Init(void) {
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sDebugObjectListHead = NULL;
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return sDebugObjectListHead;
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}
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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GraphicsContext* gfxCtx) {
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DebugDispObject* oldHead = sDebugObjectListHead;
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sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
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sDebugObjectListHead->pos.x = posX;
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sDebugObjectListHead->pos.y = posY;
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sDebugObjectListHead->pos.z = posZ;
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sDebugObjectListHead->rot.x = rotX;
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sDebugObjectListHead->rot.y = rotY;
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sDebugObjectListHead->rot.z = rotZ;
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sDebugObjectListHead->scale.x = scaleX;
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sDebugObjectListHead->scale.y = scaleY;
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sDebugObjectListHead->scale.z = scaleZ;
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sDebugObjectListHead->color.r = red;
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sDebugObjectListHead->color.g = green;
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sDebugObjectListHead->color.b = blue;
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sDebugObjectListHead->color.a = alpha;
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sDebugObjectListHead->type = type;
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sDebugObjectListHead->next = oldHead;
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return sDebugObjectListHead;
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}
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#include "code/debug_display/debug_display.c"
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DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
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DebugDispObjectInfo sDebugObjectInfoTable[] = {
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{ 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
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{ 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL },
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{ 1, &sDebugDisplay2DL },
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};
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void DebugDisplay_DrawObjects(PlayState* play) {
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DebugDispObject* dispObj = sDebugObjectListHead;
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DebugDispObjectInfo* objInfo;
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while (dispObj != NULL) {
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objInfo = &sDebugObjectInfoTable[dispObj->type];
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sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play);
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dispObj = dispObj->next;
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}
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}
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C6FC(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
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Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
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gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C588(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1);
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Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
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Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, arg1);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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s32 D_801BB068[] = {
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0x00140000, 0x0000FFEC, 0x00000000, 0x00000014, 0x00000000, 0xFFEC0000, 0x00000000, 0x00140000, 0x0000FFEC,
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};
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s32 D_801BB08C = 0;
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Gfx* func_800E99B0(GraphicsContext* gfxCtx, s32 arg1);
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void func_800E992C(PlayState* play, s32 arg1) {
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C560(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(play->state.gfxCtx, arg1));
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CLOSE_DISPS(play->state.gfxCtx);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E99B0.s")
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