Files
mm/src/code/z_debug_display.c
T
Tom Overton 158d1b26b0 PlayState rename (#835)
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma
2022-06-26 11:57:37 -04:00

126 lines
4.9 KiB
C

#include "global.h"
DebugDispObject* sDebugObjectListHead;
typedef struct {
/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
} DebugDispObjectInfo; // size = 0x8
typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*);
void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
DebugDispObject* DebugDisplay_Init(void) {
sDebugObjectListHead = NULL;
return sDebugObjectListHead;
}
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
GraphicsContext* gfxCtx) {
DebugDispObject* oldHead = sDebugObjectListHead;
sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
sDebugObjectListHead->pos.x = posX;
sDebugObjectListHead->pos.y = posY;
sDebugObjectListHead->pos.z = posZ;
sDebugObjectListHead->rot.x = rotX;
sDebugObjectListHead->rot.y = rotY;
sDebugObjectListHead->rot.z = rotZ;
sDebugObjectListHead->scale.x = scaleX;
sDebugObjectListHead->scale.y = scaleY;
sDebugObjectListHead->scale.z = scaleZ;
sDebugObjectListHead->color.r = red;
sDebugObjectListHead->color.g = green;
sDebugObjectListHead->color.b = blue;
sDebugObjectListHead->color.a = alpha;
sDebugObjectListHead->type = type;
sDebugObjectListHead->next = oldHead;
return sDebugObjectListHead;
}
#include "code/debug_display/debug_display.c"
DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
DebugDispObjectInfo sDebugObjectInfoTable[] = {
{ 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
{ 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL },
{ 1, &sDebugDisplay2DL },
};
void DebugDisplay_DrawObjects(PlayState* play) {
DebugDispObject* dispObj = sDebugObjectListHead;
DebugDispObjectInfo* objInfo;
while (dispObj != NULL) {
objInfo = &sDebugObjectInfoTable[dispObj->type];
sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play);
dispObj = dispObj->next;
}
}
void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C6FC(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);
CLOSE_DISPS(play->state.gfxCtx);
}
Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C588(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1);
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, arg1);
CLOSE_DISPS(play->state.gfxCtx);
}
s32 D_801BB068[] = {
0x00140000, 0x0000FFEC, 0x00000000, 0x00000014, 0x00000000, 0xFFEC0000, 0x00000000, 0x00140000, 0x0000FFEC,
};
s32 D_801BB08C = 0;
Gfx* func_800E99B0(GraphicsContext* gfxCtx, s32 arg1);
void func_800E992C(PlayState* play, s32 arg1) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
func_8012C560(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(play->state.gfxCtx, arg1));
CLOSE_DISPS(play->state.gfxCtx);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E99B0.s")