mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 06:54:14 -04:00
d62fb2b689
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3c00dcb3" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3c00dcb3" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Object xmls * Fix bss reordering * Setup has warnings now * Fix object_gi_reserve01 dlist names * rm xml -> c make rule * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "ba947126" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "ba947126" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * SPBranchList related warnings gone * Remove some mis-detected animations * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "405fc13e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "405fc13e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * scene related setup warning gone * Fix * Newlines
13 lines
1.0 KiB
XML
13 lines
1.0 KiB
XML
<Root>
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<File Name="object_mask_dancer" Segment="10">
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<DList Name="object_mask_dancer_DL_000EF0" Offset="0xEF0" />
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<Texture Name="object_mask_dancer_TLUT_001548" OutName="tlut_001548" Format="rgba16" Width="16" Height="16" Offset="0x1548" />
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<Texture Name="object_mask_dancer_Tex_001748" OutName="tex_001748" Format="ci8" Width="16" Height="16" Offset="0x1748" />
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<Texture Name="object_mask_dancer_Tex_001848" OutName="tex_001848" Format="ci8" Width="8" Height="8" Offset="0x1848" />
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<Texture Name="object_mask_dancer_Tex_001888" OutName="tex_001888" Format="ci8" Width="16" Height="16" Offset="0x1888" />
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<Texture Name="object_mask_dancer_Tex_001988" OutName="tex_001988" Format="ci8" Width="8" Height="8" Offset="0x1988" />
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<Texture Name="object_mask_dancer_Tex_0019C8" OutName="tex_0019C8" Format="ci8" Width="16" Height="16" Offset="0x19C8" />
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<Texture Name="object_mask_dancer_Tex_001AC8" OutName="tex_001AC8" Format="ci8" Width="8" Height="16" Offset="0x1AC8" />
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</File>
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</Root>
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