Files
mm/assets/xml/objects/object_fz.xml
T
Isghj 64d2e009fb EnFz and object_fz: Freezard documented (#1828)
* Freezard: some docs

* Freezard: more docs

* Freezard: most function names

* Freezard: last function named

* Freeza: more docs

* Freezard: oops wrong actor name

* Fz: more docs

* Fz: more docs

* Fz: Object named

* Fz: Object named

* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them

* Freezer: docs

* Free: more docs

* F: format

* Fz: more docs

* Fz: format

* EnFz: more docs, format

* Fz: More minor docs

* Fz: more docs, format

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnFz: More requested changes

* Fz: updated function declarations

* EnFz: one of the flags was still 0

* Fz: updated functions.txt for disasm

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-11-14 15:48:06 -08:00

14 lines
673 B
XML

<Root>
<File Name="object_fz" Segment="6">
<DList Name="gFreezardBodyIntactDL" Offset="0x1130" />
<DList Name="gFreezardBodyHornBrokenDL" Offset="0x21A0" />
<DList Name="gFreezardBodyHeadBrokenDL" Offset="0x2CA0" />
<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70" />
<DList Name="gFreezardSteamStartDL" Offset="0x30A0" />
<DList Name="gFreezardSteamDL" Offset="0x3158" />
<!-- Unused, wasn't used in OOT either -->
<DList Name="gFreezardIceSpikeDL" Offset="0x3260" />
<DList Name="gFreezardIceChunkDL" Offset="0x33F0" />
</File>
</Root>