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506e215547
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
18 lines
507 B
C
18 lines
507 B
C
#ifndef Z64MALLOC_H
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#define Z64MALLOC_H
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#include "ultra64.h"
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void* ZeldaArena_Malloc(size_t size);
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void* ZeldaArena_MallocR(size_t size);
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void* ZeldaArena_Realloc(void* ptr, size_t newSize);
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void ZeldaArena_Free(void* ptr);
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void* ZeldaArena_Calloc(size_t num, size_t size);
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void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc);
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s32 ZeldaArena_Check(void);
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void ZeldaArena_Init(void* start, size_t size);
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void ZeldaArena_Cleanup(void);
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u8 ZeldaArena_IsInitialized(void);
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#endif
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