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26d1982f19
* EnYb: start * EnYb: ah I broke it * EnYb: well at least the draw function matched... * EnYb: back to semi-matching * EnYb: Back to OK, workable again * EnYb: init matches now, ugly as it is for dma padding * EnYb: probably not progress * EnYb: fixes to master merge, back to OK * EnYb: custom shadow function matches * EnYb: more docs, this last function sucks * EnYb: OK thanks to Anon and myxrules * EnYb: docs * EnYb: more docs * EnYb: formatter pass * EnYb: removed unused symbols * Requested changes part 1 * EnYb: Minor changes * EnYb: forgot the spec * EnYb: some display lists documented based on limbs, but two remain because their limbs dont highlight in z64Utils * EnYb:one wrong entry * EnYb: maybe better object documentation * EnYb: fix warnings * EnYb: flag docs * EnYb: changed function * EnYb: more documentation * EnYb: flags enum at top * Update src/overlays/actors/ovl_En_Yb/z_en_yb.c Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update src/overlays/actors/ovl_En_Yb/z_en_yb.c Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * EnYb: PR fixes * EnYb: formater is picky * EnYb: jenkins bait * EnYb: correct array access * EnYb: formater pass * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * EnYb: fixes * EnYb: more requested changes, formater pass * EnYb: renamed padding * EnYb: object xml name updates * EnYb: merge fix * EnYb: limb enum and small changes * EnYb: scale float fraction found * EnYb: better object limb naming * EnYb: formater pls * EnYb: flipped actor flags to match OOT * Apply suggestions from code review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * EnYb: more requested changes * EnYb: more animMode enum found * EnYb: doc player playing ocarina Co-authored-by: isghj8 <isghj8@gmail.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
62 lines
5.0 KiB
XML
62 lines
5.0 KiB
XML
<Root>
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<File Name="object_yb" Segment="6">
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<!-- animation wont play in z64utils, attempts to play in game are crash -->
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<!-- actor uses link animation so this might be reading incorrectly -->
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<Animation Name="object_yb_Anim_000200" Offset="0x200" />
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<!-- since these blobs are right after the animation, and that animation doesnt work... assume this is part of why -->
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<!-- <Blob Name="object_yb_Blob_002080" Size="0x30" Offset="0x2080" /> -->
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<!-- <Blob Name="object_yb_Blob_002D50" Size="0x30" Offset="0x2D50" /> -->
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<DList Name="gYbPantsAndBellyButtonDL" Offset="0x3400" />
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<DList Name="gYbRightThighDL" Offset="0x3610" />
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<DList Name="gYbRightCalfDL" Offset="0x37B0" />
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<DList Name="gYbRightFoodDL" Offset="0x3900" />
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<DList Name="gYbLeftThighDL" Offset="0x3BC8" />
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<DList Name="gYbLeftCalfDL" Offset="0x3D68" />
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<DList Name="gYbLeftFootDL" Offset="0x3EB8" />
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<DList Name="gYbEndDisplayList4108DL" Offset="0x4108" />
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<DList Name="gYbUpperTorsoDL" Offset="0x4110" />
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<DList Name="gYbHeadDL" Offset="0x4310" />
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<DList Name="gYbPonyTailDL" Offset="0x47F8" />
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<DList Name="gYbEndDisplayList4970DL" Offset="0x4970" />
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<DList Name="gYbRightUpperArmDL" Offset="0x4978" />
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<DList Name="gYbRightForArmDL" Offset="0x4AA0" />
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<DList Name="gYbRightHandDL" Offset="0x4BC0" />
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<DList Name="gYbLeftUpperArmDL" Offset="0x4D98" />
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<DList Name="gYbLeftForArmDL" Offset="0x4EC0" />
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<DList Name="gYbLeftHandDL" Offset="0x4FE0" />
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<Texture Name="gYbTLUT" OutName="yb_tlut" Format="rgba16" Width="16" Height="16" Offset="0x51B8" />
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<Texture Name="gYbForeheadBlotchTex" OutName="yb_forhead_blotch" Format="ci8" Width="8" Height="8" Offset="0x53B8" />
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<Texture Name="gYbPonytailTex" OutName="yb_ponytail" Format="ci8" Width="8" Height="16" Offset="0x53F8" />
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<Texture Name="gYbFingersTex" OutName="yb_fingers" Format="ci8" Width="16" Height="16" Offset="0x5478" />
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<Texture Name="gYbToesTex" OutName="yb_toes" Format="ci8" Width="16" Height="16" Offset="0x5578" />
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<Texture Name="gYbHairlineTex" OutName="yb_hairline" Format="ci8" Width="16" Height="16" Offset="0x5678" />
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<Texture Name="gYbBellybuttonTex" OutName="yb_bellybutton" Format="ci8" Width="8" Height="16" Offset="0x5778" />
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<Texture Name="gYbNoseTex" OutName="yb_nose" Format="ci8" Width="16" Height="16" Offset="0x57F8" />
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<Texture Name="gYbEyeTex" OutName="yb_eye" Format="ci8" Width="32" Height="32" Offset="0x58F8" />
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<Texture Name="gYbPantsTex" OutName="yb_pants" Format="i8" Width="16" Height="16" Offset="0x5CF8" />
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<!-- some limbs wont highlight in z64utils, some guesswork here -->
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<Limb Name="gYbMainRootLimb" Type="Standard" EnumName="YB_LIMB_MAIN_ROOT" Offset="0x5DF8" />
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<Limb Name="gYbPantsLimb" Type="Standard" EnumName="YB_LIMB_PANTS" Offset="0x5E04" />
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<Limb Name="gYbLegsRootLimb" Type="Standard" EnumName="YB_LIMB_LEGS_ROOT" Offset="0x5E10" />
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<Limb Name="gYbRightThighLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_THIGH" Offset="0x5E1C" />
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<Limb Name="gYbRightCalfLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_CALF" Offset="0x5E28" />
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<Limb Name="gYbRightFootLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FOOT" Offset="0x5E34" />
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<Limb Name="gYbLeftThighLimb" Type="Standard" EnumName="YB_LIMB_LEFT_THIGH" Offset="0x5E40" />
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<Limb Name="gYbLeftCalfLimb" Type="Standard" EnumName="YB_LIMB_LEFT_CALF" Offset="0x5E4C" />
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<Limb Name="gYbLeftFootLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FOOT" Offset="0x5E58" />
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<Limb Name="gYbChestRootLimb" Type="Standard" EnumName="YB_LIMB_CHEST_ROOT" Offset="0x5E64" />
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<Limb Name="gYbHeadLimb" Type="Standard" EnumName="YB_LIMB_HEAD" Offset="0x5E70" />
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<Limb Name="gYbPonyTailLimb" Type="Standard" EnumName="YB_LIMB_PONYTAIL" Offset="0x5E7C" />
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<Limb Name="gYbEmpty5E88Limb" Type="Standard" EnumName="YB_LIMB_EMPTY_5E88" Offset="0x5E88" />
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<Limb Name="gYbLeftUpperArmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_UPPER_ARM" Offset="0x5E94" />
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<Limb Name="gYbLeftForArmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FORARM" Offset="0x5EA0" />
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<Limb Name="gYbLeftHandLimb" Type="Standard" EnumName="YB_LIMB_LEFT_HAND" Offset="0x5EAC" />
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<Limb Name="gYbRightUpperArmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_UPPER_ARM" Offset="0x5EB8" />
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<Limb Name="gYbRightForArmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FORARM" Offset="0x5EC4" />
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<Limb Name="gYbRightHandLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_HAND" Offset="0x5ED0" />
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<Limb Name="gYbEmpty5EDCLimb" Type="Standard" EnumName="YB_LIMB_EMPTY_5EDC" Offset="0x5EDC" />
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<Limb Name="gYbUpperTorsoLimb" Type="Standard" EnumName="YB_LIMB_TORSO" Offset="0x5EE8" />
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<Skeleton Name="gYbSkeleton" Type="Flex" LimbType="Standard" LimbNone="YB_LIMB_NONE" LimbMax="YB_LIMB_MAX" EnumName="ObjectYBLimbs" Offset="0x5F48" />
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</File>
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</Root>
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