Files
mm/include/z64object.h
T
Anghelo Carvajal 666cb6ad4a More header cleanup (#1604)
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d16.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h
2024-04-25 18:16:47 -07:00

23 lines
492 B
C

#ifndef Z64OBJECT_H
#define Z64OBJECT_H
#include "libc/stdint.h"
#define DEFINE_OBJECT(_name, enumValue) enumValue,
#define DEFINE_OBJECT_UNSET(enumValue) enumValue,
#define DEFINE_OBJECT_EMPTY(_name, enumValue) enumValue,
typedef enum ObjectId {
#include "tables/object_table.h"
/* 0x283 */ OBJECT_ID_MAX
} ObjectId;
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_UNSET
#undef DEFINE_OBJECT_EMPTY
extern ObjectId gObjectTableSize;
extern RomFile gObjectTable[OBJECT_ID_MAX];
#endif