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* [n64-jp-1.1] build OK * [n64-jp-1.1] flg_set OK * [n64-jp-1.1] game OK * [n64-jp-1.1] graph OK (except bss) * [n64-jp-1.1] main OK * [n64-jp-1.1] padmgr OK * [n64-jp-1.1] cmpdma OK * [n64-jp-1.1] sys_freeze OK * [n64-jp-1.1] sys_initial_check OK * [n64-jp-1.1] sys_slowly OK * [n64-jp-1.1] title_setup OK * [n64-jp-1.1 z_DLF OK] * [n64-jp-1.1] actor OK * [n64-jp-1.1] bgcheck OK * [n64-jp-1.1] collision btltbls OK * [n64-jp-1.1] collision check OK * [n64-jp-1.1] common_data OK * [n64-jp-1.1] debug mode OK * [n64-jp-1.1] demo OK * [n64-jp-1.1] effect_soft_sprite OK * Review suggestions
15 lines
304 B
C
15 lines
304 B
C
#ifndef SYS_CPMDMA_H
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#define SYS_CPMDMA_H
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#include "PR/ultratypes.h"
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#include "stdint.h"
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#include "versions.h"
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void CmpDma_LoadFile(uintptr_t segmentVrom, s32 id, void* dst, size_t size);
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#if MM_VERSION >= N64_US
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void CmpDma_LoadAllFiles(uintptr_t segmentVrom, void* dst, size_t size);
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#endif
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#endif
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