Files
mm/include/sys_cmpdma.h
T
Derek Hensley 56fa21dd00 [n64-jp-1.1] code files (#1900)
* [n64-jp-1.1] build OK

* [n64-jp-1.1] flg_set OK

* [n64-jp-1.1] game OK

* [n64-jp-1.1] graph OK (except bss)

* [n64-jp-1.1] main OK

* [n64-jp-1.1] padmgr OK

* [n64-jp-1.1] cmpdma OK

* [n64-jp-1.1] sys_freeze OK

* [n64-jp-1.1] sys_initial_check OK

* [n64-jp-1.1] sys_slowly OK

* [n64-jp-1.1] title_setup OK

* [n64-jp-1.1 z_DLF OK]

* [n64-jp-1.1] actor OK

* [n64-jp-1.1] bgcheck OK

* [n64-jp-1.1] collision btltbls OK

* [n64-jp-1.1] collision check OK

* [n64-jp-1.1] common_data OK

* [n64-jp-1.1] debug mode OK

* [n64-jp-1.1] demo OK

* [n64-jp-1.1] effect_soft_sprite OK

* Review suggestions
2026-09-26 14:38:01 -07:00

15 lines
304 B
C

#ifndef SYS_CPMDMA_H
#define SYS_CPMDMA_H
#include "PR/ultratypes.h"
#include "stdint.h"
#include "versions.h"
void CmpDma_LoadFile(uintptr_t segmentVrom, s32 id, void* dst, size_t size);
#if MM_VERSION >= N64_US
void CmpDma_LoadAllFiles(uintptr_t segmentVrom, void* dst, size_t size);
#endif
#endif