Files
mm/assets/xml/objects/object_fall.xml
T
Tom Overton 70419d6044 En_Fall (the moon, Moon's Tear, and effects) OK and mostly documented (#476)
* EnFall_Init OK

* EnFall_Destroy OK

* EnFall_Update OK

* func_80A6C3AC and func_80A6C3FC OK

* func_80A6BF90 OK

* func_80A6CA9C OK

* func_80A6CD38 OK

* func_80A6CF60 OK

* func_80A6C9A8 OK

* Import data into C

* func_80A6CB74 OK

* func_80A6CD74 OK

* func_80A6CF70 OK

* func_80A6CECC OK

* func_80A6D698 OK

* func_80A6D220 OK

* func_80A6D100 OK

* func_80A6D75C OK

* func_80A6D88C OK

* func_80A6D98C OK

* func_80A6DC20 OK

* func_80A6DA7C OK

* func_80A6DC40 OK

* func_80A6DD3C OK

* func_80A6E214 OK

* func_80A6E37C OK

* func_80A6C7C0 OK

* func_80A6D444 OK

* func_80A6C1DC OK

* func_80A6D504 OK

* func_80A6E07C OK

* Move all statics to in-function

* Migrate bss to C and use compiled reloc

* Clean up UnkFallStruct

* Initial documentation pass

* Some more function names

* Name some more unknowns

* Name yet more unknowns

* Name all struct variables and static data

* Do one last documentation pass

* Respond to engineer's style review

* Respond to hensldm's review

* This is a legacy PR, so using autogenned object symbols
2021-12-28 01:26:06 +00:00

32 lines
2.4 KiB
XML

<Root>
<File Name="object_fall" Segment="6">
<DList Name="object_fall_DL_000190" Offset="0x190" />
<DList Name="object_fall_DL_000198" Offset="0x198" />
<DList Name="object_fall_DL_000220" Offset="0x220" />
<Texture Name="object_fall_Tex_000260" OutName="tex_000260" Format="i8" Width="16" Height="16" Offset="0x260" />
<DList Name="object_fall_DL_000420" Offset="0x420" />
<DList Name="object_fall_DL_000428" Offset="0x428" />
<DList Name="object_fall_DL_000490" Offset="0x490" />
<DList Name="object_fall_DL_000498" Offset="0x498" />
<Array Name="object_fall_Vtx_0004C0" Count="209" Offset="0x4C0">
<Vtx/>
</Array>
<DList Name="object_fall_DL_0011D0" Offset="0x11D0" />
<Texture Name="object_fall_Tex_001688" OutName="tex_001688" Format="i8" Width="64" Height="64" Offset="0x1688" />
<Texture Name="object_fall_Tex_002688" OutName="tex_002688" Format="i4" Width="64" Height="64" Offset="0x2688" />
<Texture Name="object_fall_Tex_002E88" OutName="tex_002E88" Format="i4" Width="64" Height="64" Offset="0x2E88" />
<DList Name="object_fall_DL_003C30" Offset="0x3C30" />
<Texture Name="object_fall_Tex_003E28" OutName="tex_003E28" Format="i8" Width="32" Height="64" Offset="0x3E28" />
<Texture Name="object_fall_Tex_004628" OutName="tex_004628" Format="i8" Width="32" Height="64" Offset="0x4628" />
<TextureAnimation Name="object_fall_Matanimheader_004E38" Offset="0x4E38" />
<TextureAnimation Name="object_fall_Matanimheader_004E58" Offset="0x4E58" />
<DList Name="object_fall_DL_0077F0" Offset="0x77F0" />
<Texture Name="object_fall_TLUT_0082F8" OutName="tlut_0082F8" Format="rgba16" Width="4" Height="4" Offset="0x82F8" />
<Texture Name="object_fall_TLUT_008318" OutName="tlut_008318" Format="rgba16" Width="4" Height="4" Offset="0x8318" />
<Texture Name="object_fall_Tex_008338" OutName="tex_008338" Format="rgba16" Width="32" Height="32" Offset="0x8338" />
<Texture Name="object_fall_Tex_008B38" OutName="tex_008B38" Format="rgba16" Width="64" Height="32" Offset="0x8B38" />
<Texture Name="object_fall_Tex_009B38" OutName="tex_009B38" Format="ci4" Width="64" Height="64" Offset="0x9B38" />
<Texture Name="object_fall_Tex_00A338" OutName="tex_00A338" Format="ci4" Width="64" Height="64" Offset="0xA338" />
</File>
</Root>