Files
mm/src/code/code_0x800CAE10.c
T
2020-03-01 16:49:45 -06:00

101 lines
1.9 KiB
C

#include <ultra64.h>
#include <global.h>
void BcCheck3_BgActorInit(BgActor* actor, UNK_TYPE4 param_2) {
actor->bgActorId = -1;
actor->unk148 = 0;
actor->unk14C = 0;
actor->unk154 = param_2;
actor->bgFlags = 0;
}
void BgCheck3_LoadMesh(GlobalContext* ctxt, BgActor* actor, BgMeshHeader* meshHeader) {
BgMeshHeader* header;
header = NULL;
BgCheck_RelocateMeshHeader(meshHeader, &header);
actor->bgActorId = BgCheck_AddActorMesh(ctxt, &ctxt->bgCheckContext.dyna, actor, header);
}
void BgCheck3_ResetFlags(BgActor* actor) {
actor->bgFlags = 0;
}
void func_800CAE88(BgActor* actor) {
actor->bgFlags |= 1;
}
void func_800CAE9C(BgActor* actor) {
actor->bgFlags |= 2;
}
void func_800CAEB0(BgCheckContext* bgCtxt, s32 index) {
BgActor* actor;
actor = BgCheck_GetActorOfMesh(bgCtxt, index);
if (actor != (BgActor *)0x0) {
func_800CAE9C(actor);
}
}
void func_800CAEE0(BgActor* actor) {
actor->bgFlags |= 4;
}
void func_800CAEF4(BgCheckContext* bgCtxt, s32 index) {
BgActor* actor;
actor = BgCheck_GetActorOfMesh(bgCtxt, index);
if (actor != (BgActor *)0x0) {
func_800CAEE0(actor);
}
}
void func_800CAF24(BgActor* actor) {
actor->bgFlags |= 8;
}
void func_800CAF38(BgActor* actor) {
actor->bgFlags |= 0x10;
}
s32 func_800CAF4C(BgActor* actor) {
if (actor->bgFlags & 1) {
return 1;
} else {
return 0;
}
}
s32 func_800CAF70(BgActor* actor) {
if (actor->bgFlags & 2) {
return 1;
} else {
return 0;
}
}
s32 func_800CAF94(BgActor* actor) {
if (actor->bgFlags & 4) {
return 1;
} else {
return 0;
}
}
s32 func_800CAFB8(BgActor* actor) {
if (actor->bgFlags & 8) {
return 1;
} else {
return 0;
}
}
s32 func_800CAFDC(BgActor* actor) {
if (actor->bgFlags & 0x10) {
return 1;
} else {
return 0;
}
}