Files
mm/src/code/z_bgcheck.c
T
Tharo 7743e5a2c4 Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00

433 lines
15 KiB
C

#include "global.h"
void BgCheck_PolygonLinkedListNodeInit(SSNode* node, s16* polyIndex, u16 next) {
node->polyId = *polyIndex;
node->next = next;
}
void BgCheck_PolygonLinkedListResetHead(u16* head) {
*head = 0xFFFF;
}
void BgCheck_ScenePolygonListsNodeInsert(SSNodeList* list, u16* head, s16* polyIndex) {
u16 index;
index = BgCheck_ScenePolygonListsReserveNode(list);
BgCheck_PolygonLinkedListNodeInit(&list->tbl[index], polyIndex, *head);
*head = index;
}
void BgCheck_PolygonLinkedListNodeInsert(DynaSSNodeList* list, u16* head, s16* polyIndex) {
u16 index;
index = BgCheck_AllocPolygonLinkedListNode(list);
BgCheck_PolygonLinkedListNodeInit(&list->tbl[index], polyIndex, *head);
*head = index;
}
void BgCheck_PolygonLinkedListInit(GlobalContext* globalCtx, DynaSSNodeList* list) {
list->tbl = NULL;
list->count = 0;
}
void BgCheck_PolygonLinkedListAlloc(GlobalContext* globalCtx, DynaSSNodeList* list, u32 numNodes) {
list->tbl = (SSNode*)THA_AllocEndAlign(&globalCtx->state.heap, numNodes << 2, 0xfffffffe);
list->max = numNodes;
list->count = 0;
}
void BgCheck_PolygonLinkedListReset(DynaSSNodeList* list) {
list->count = 0;
}
u16 BgCheck_AllocPolygonLinkedListNode(DynaSSNodeList* list) {
u16 index;
index = list->count++;
if (list->max <= index) {
return 0xffff;
}
return index;
}
void BgCheck_CreateVec3fFromVertex(Vec3s* vertex, Vec3f* vector) {
vector->x = vertex->x;
vector->y = vertex->y;
vector->z = vertex->z;
}
void BgCheck_CreateVertexFromVec3f(Vec3s* vertex, Vec3f* vector) {
vertex->x = vector->x;
vertex->y = vector->y;
vertex->z = vector->z;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800BFD84.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800BFDEC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_PolygonGetMinY.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_PolygonGetNormal.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C0094.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C01B8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_CreateTriNormFromPolygon.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C02C0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C0340.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C0474.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C0668.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C06A8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C074C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C07F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_PolygonCollidesWithSphere.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ScenePolygonListsInsertSorted.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ScenePolygonListsInsert.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C0E74.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C10FC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C1238.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C12A4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C1B68.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C1D7C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C2008.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C20F4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C2310.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C2460.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C2514.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C25E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetPolyMinSubdivisions.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetPolyMaxSubdivisions.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetPolyMinMaxSubdivisions.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C2BE0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_SplitScenePolygonsIntoSubdivisions.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetIsDefaultSpecialScene.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetSpecialSceneMaxMemory.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_CalcSubdivisionSize.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetSpecialSceneMaxObjects.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C3C00.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C3C14.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetActorMeshHeader.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C3C94.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C3D50.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C3F40.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C3FA0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4000.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4058.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C40B4.s")
f32 func_800C411C(CollisionContext* colCtx, CollisionPoly** arg1, s32* arg2, Actor* actor, Vec3f* pos) {
return func_800C3D50(0, colCtx, 2, arg1, arg2, pos, actor, 28, 1.0f, 0);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4188.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C41E4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4240.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C42A8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4314.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C43CC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4488.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C44F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C455C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C45C4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4C74.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4CD8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4D3C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4DA4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4E10.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4F38.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4F84.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C4FD4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C5464.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C54AC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C5538.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C55C4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C5650.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C56E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C576C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C57F8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C583C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C58C8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C5954.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C5A20.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C5A64.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ScenePolygonListsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ScenePolygonListsAlloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C5B80.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ScenePolygonListsReserveNode.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshParamsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_SetActorMeshParams.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_AreActorMeshParamsEqual.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshPolyListsHeadsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshPolyListsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshVerticesIndexInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshWaterboxesIndexInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshInitFromActor.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_HasActorMeshChanged.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_PolygonsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_PolygonsAlloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_VerticesInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_VerticesListAlloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_WaterboxListInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_WaterboxListAlloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ActorMeshUpdateParams.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_IsActorMeshIndexValid.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_DynaInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_DynaAlloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_AddActorMesh.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetActorOfMesh.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C62BC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C6314.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C636C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C63C4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C641C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C6474.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_RemoveActorMesh.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C6554.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_CalcWaterboxDimensions.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_AddActorMeshToLists.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_ResetFlagsIfLoadedActor.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_Update.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C756C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_UpdateAllActorMeshes.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C76EC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C7974.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C7E40.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C8580.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C87D0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C8A60.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C8BD0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C8DC0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C8EEC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C90AC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C921C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9380.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_RelocateMeshHeaderPointers.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_RelocateMeshHeader.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_RelocateAllMeshHeaders.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9640.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/BgCheck_GetPolygonAttributes.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9704.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9728.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9770.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C97F8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9844.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C98CC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9924.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C99AC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C99D4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C99FC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9A24.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9A4C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9A7C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9AB0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9AE4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9B18.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9B40.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9B68.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9B90.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9BB8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9BDC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9C24.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9C74.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9C9C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9CC4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9CEC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9D14.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9D50.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9D8C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9DDC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9E18.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9E40.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9E88.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800C9EBC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA1AC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA1E8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA22C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA568.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA634.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA648.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA6B8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA6D8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA6F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CA9D0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800CAA14.s")