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6eaf196927
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
26 lines
761 B
C
26 lines
761 B
C
#ifndef CONTROLLER_H
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#define CONTROLLER_H
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#include "PR/os_cont.h"
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#define BTN_A A_BUTTON
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#define BTN_B B_BUTTON
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#define BTN_Z Z_TRIG
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#define BTN_START START_BUTTON
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#define BTN_DUP U_JPAD
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#define BTN_DDOWN D_JPAD
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#define BTN_DLEFT L_JPAD
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#define BTN_DRIGHT R_JPAD
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#define BTN_RESET 0x0080 /* "neutral reset": Corresponds to holding L+R and pressing S */
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#define BTN_L L_TRIG
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#define BTN_R R_TRIG
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#define BTN_CUP U_CBUTTONS
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#define BTN_CDOWN D_CBUTTONS
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#define BTN_CLEFT L_CBUTTONS
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#define BTN_CRIGHT R_CBUTTONS
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#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
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#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
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#endif
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