Files
mm/src/code/z_malloc.c
T
Anghelo Carvajal 6dd1600936 Organize libc64 files (#1492)
* Move qrand to libc64

* use an union to avoid type punning

* __osMalloc

* math64.c

* fixed_point.h

* sleep

* aprintf.h

* sprintf

* malloc

* use original names on aprintf.c and malloc.c

* qrand cleanup pass

* use original names of sleep.c

* og names for sprintf

* more cleanup

* format

* fixes

* whoops

* use ARRAY_COUNT again

* comment

* Use `fu`

* forgot this one

* review

* fix

* sneak a tiny cleanup
2023-11-27 12:01:42 +11:00

59 lines
1.2 KiB
C

#include "z64malloc.h"
#include "libc64/os_malloc.h"
Arena sZeldaArena;
void* ZeldaArena_Malloc(size_t size) {
void* ptr = __osMalloc(&sZeldaArena, size);
return ptr;
}
void* ZeldaArena_MallocR(size_t size) {
void* ptr = __osMallocR(&sZeldaArena, size);
return ptr;
}
void* ZeldaArena_Realloc(void* ptr, size_t newSize) {
ptr = __osRealloc(&sZeldaArena, ptr, newSize);
return ptr;
}
void ZeldaArena_Free(void* ptr) {
__osFree(&sZeldaArena, ptr);
}
void* ZeldaArena_Calloc(size_t num, size_t size) {
void* ptr;
size_t totalSize = num * size;
ptr = __osMalloc(&sZeldaArena, totalSize);
if (ptr != NULL) {
bzero(ptr, totalSize);
}
return ptr;
}
void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc) {
__osGetSizes(&sZeldaArena, outMaxFree, outFree, outAlloc);
}
s32 ZeldaArena_Check(void) {
return __osCheckArena(&sZeldaArena);
}
void ZeldaArena_Init(void* start, size_t size) {
__osMallocInit(&sZeldaArena, start, size);
}
void ZeldaArena_Cleanup(void) {
__osMallocCleanup(&sZeldaArena);
}
u8 ZeldaArena_IsInitialized(void) {
return __osMallocIsInitalized(&sZeldaArena);
}