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0bb57352a5
* anim T cleanup * more cleanup * brackets and floats * small thing * more floats * fix name * fix * format --------- Co-authored-by: angie <angheloalf95@gmail.com>
49 lines
986 B
C
49 lines
986 B
C
#include "z64path.h"
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#include "global.h"
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#include "z64lib.h"
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 indexNone) {
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Path* path;
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if (index != indexNone) {
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path = &play->setupPathList[index];
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} else {
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path = NULL;
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}
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return path;
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}
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
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f32 dx;
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f32 dz;
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Vec3s* pointPos;
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if (path == NULL) {
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return -1.0f;
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}
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pointPos = Lib_SegmentedToVirtual(path->points);
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pointPos = &pointPos[waypoint];
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dx = pointPos->x - actor->world.pos.x;
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dz = pointPos->z - actor->world.pos.z;
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*yaw = Math_Atan2S(dx, dz);
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return SQ(dx) + SQ(dz);
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}
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void Path_CopyLastPoint(Path* path, Vec3f* dest) {
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Vec3s* pointPos;
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if (path != NULL) {
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pointPos = &((Vec3s*)Lib_SegmentedToVirtual(path->points))[path->count - 1];
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dest->x = pointPos->x;
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dest->y = pointPos->y;
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dest->z = pointPos->z;
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}
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}
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