Files
mm/src/code/z_camera.c
T
engineer124 841da5f138 View & Shrink_Window Docs (#1049)
* view and shrink_window docs

* cleanup

* move func declaration to header

* move struct to local

* PR Suggestions

* g to s
2022-10-02 11:32:57 -03:00

811 lines
25 KiB
C

#include "global.h"
#include "z64quake.h"
#include "z64shrink_window.h"
#include "z64view.h"
/**
* Returns the absolute value for floats
*/
f32 Camera_fabsf(f32 f) {
return ABS(f);
}
/**
* Returns the magnitude for 3D float vectors
*/
f32 Camera_Vec3fMagnitude(Vec3f* vec) {
return sqrtf(SQ(vec->x) + SQ(vec->y) + SQ(vec->z));
}
/**
* Interpolates along the curve shown below
* returns value y ranging from 0.0f to 1.0f for -xMax <= x <= xMax
* returns 1.0f otherwise
*
* y = 1.0f ________ _________
* __ __
* _ _
* y axis _ _
* ___ ___
* _____
* y = 0.0f | | |
* -xMax 0 xMax
*
* x axis
*/
f32 Camera_QuadraticAttenuation(f32 xRange, f32 x) {
f32 y;
f32 absX;
f32 percent40 = 0.4f;
f32 percent60;
f32 xQuadratic;
f32 xMaxQuadratic; // Normalizing constant
absX = Camera_fabsf(x);
if (absX > xRange) {
// fixed value outside xMax range
y = 1.0f;
} else {
// inside xMax range
percent60 = 1.0f - percent40;
if (absX < (xRange * percent60)) {
// quadratic curve in the inner 60% of xMax range: +concavity (upward curve)
xQuadratic = SQ(x) * (1.0f - percent40);
xMaxQuadratic = SQ(xRange * percent60);
y = xQuadratic / xMaxQuadratic;
} else {
// quadratic curve in the outer 40% of xMax range: -concavity (flattening curve)
xQuadratic = SQ(xRange - absX) * percent40;
xMaxQuadratic = SQ(0.4f * xRange);
y = 1.0f - (xQuadratic / xMaxQuadratic);
}
}
return y;
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`
*/
f32 Camera_LerpCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff) {
f32 diff = target - cur;
f32 step = diff * stepScale;
return (Camera_fabsf(diff) >= minDiff) ? cur + step : target;
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`
*/
s16 Camera_LerpCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
s16 diff = target - cur;
s16 step = diff * stepScale + 0.5f;
return (ABS(diff) >= minDiff) ? cur + step : target;
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded down to `cur`
*/
s16 Camera_LerpFloorS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
s16 diff = target - cur;
s16 step = diff * stepScale + 0.5f;
return (ABS(diff) >= minDiff) ? cur + step : cur;
}
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`. Output is written to `cur`
*/
void Camera_LerpCeilVec3f(Vec3f* target, Vec3f* cur, f32 xzStepScale, f32 yStepScale, f32 minDiff) {
cur->x = Camera_LerpCeilF(target->x, cur->x, xzStepScale, minDiff);
cur->y = Camera_LerpCeilF(target->y, cur->y, yStepScale, minDiff);
cur->z = Camera_LerpCeilF(target->z, cur->z, xzStepScale, minDiff);
}
void Camera_SetUpdateRatesFastPitch(Camera* camera) {
camera->yawUpdateRateInv = 100.0f;
camera->pitchUpdateRateInv = 16.0f;
camera->rUpdateRateInv = 20.0f;
camera->yOffsetUpdateRate = 0.05f;
camera->xzOffsetUpdateRate = 0.05f;
camera->fovUpdateRate = 0.05f;
}
void Camera_SetUpdateRatesFastYaw(Camera* camera) {
camera->rUpdateRateInv = 50.0f;
camera->pitchUpdateRateInv = 100.0f;
camera->yawUpdateRateInv = 50.0f;
camera->yOffsetUpdateRate = 0.01f;
camera->xzOffsetUpdateRate = 0.1f;
camera->fovUpdateRate = 0.01f;
if (camera->speedRatio > 1.0f) {
camera->speedRatio = 1.0f;
}
}
void Camera_SetUpdateRatesSlow(Camera* camera) {
camera->rUpdateRateInv = 1800.0f;
camera->yawUpdateRateInv = 1800.0f;
camera->pitchUpdateRateInv = 1800.0f;
camera->yOffsetUpdateRate = 0.01;
camera->xzOffsetUpdateRate = 0.01;
camera->fovUpdateRate = 0.01;
}
/**
* Converts a 3D s16 vector into a 3D f32 vector
*/
Vec3f* Camera_Vec3sToVec3f(Vec3f* dest, Vec3s* src) {
Vec3f copy;
copy.x = src->x;
copy.y = src->y;
copy.z = src->z;
*dest = copy;
return dest;
}
/**
* Returns the difference between two angles and scales the difference up
*/
s16 Camera_AngleDiffAndScale(s16 angle1, s16 angle2, f32 scale) {
return BINANG_SUB(angle1, angle2) * scale;
}
/**
* Calculates the current offset between the camera's at-coordinates and the centered actor's coordinates
*/
void Camera_UpdateAtActorOffset(Camera* camera, Vec3f* actorOffset) {
camera->atActorOffset.x = camera->at.x - actorOffset->x;
camera->atActorOffset.y = camera->at.y - actorOffset->y;
camera->atActorOffset.z = camera->at.z - actorOffset->z;
}
f32 Camera_GetFocalActorHeight(Camera* camera) {
PosRot actorFocus;
Actor* focalActor = camera->focalActor;
f32 focalHeight;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
focalHeight = Player_GetHeight((Player*)focalActor);
} else {
Actor_GetFocus(&actorFocus, focalActor);
focalHeight = actorFocus.pos.y - camera->focalActorPosRot.pos.y;
if (focalHeight == 0.0f) {
focalHeight = 10.0f;
}
}
return focalHeight;
}
f32 Camera_GetRunSpeedLimit(Camera* camera) {
Actor* focalActor = camera->focalActor;
f32 runSpeedLimit;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
runSpeedLimit = Player_GetRunSpeedLimit((Player*)focalActor);
} else {
runSpeedLimit = 10.0f;
}
return runSpeedLimit;
}
s32 func_800CB7CC(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_10;
} else {
return 0;
}
}
s32 Camera_IsMountedOnHorse(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_800000;
} else {
return 0;
}
}
s32 Camera_IsDekuHovering(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_2000;
} else {
return 0;
}
}
/**
* When walking in a cutscene? Used during Postman's minigame.
*/
s32 func_800CB854(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_20;
} else {
return 0;
}
}
s32 Camera_IsSwimming(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
if (((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_8000) {
// Swimming as Zora
return 999;
} else {
// Swimming as Human or Fierce Deity
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_8000000;
}
} else {
// Camera not focused on player
return 0;
}
}
s32 Camera_IsDiving(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_800;
} else {
return 0;
}
}
s32 Camera_IsPlayerFormZora(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->transformation == PLAYER_FORM_ZORA;
} else {
return false;
}
}
s32 func_800CB924(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_1000;
} else {
return 0;
}
}
s32 func_800CB950(Camera* camera) {
Player* player;
s32 phi_v0;
s32 ret;
f32 yDiff;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
yDiff = Camera_fabsf(camera->focalActorPosRot.pos.y - camera->playerFloorHeight);
phi_v0 = false;
if (yDiff < 11.0f) {
phi_v0 = true;
}
ret = phi_v0;
if (!ret) {
ret = false;
if (camera->focalActor->gravity > -0.1f) {
ret = true;
}
player = (Player*)camera->focalActor;
if (!ret) {
// Using zora fins
ret = player->stateFlags1 & PLAYER_STATE1_200000;
ret = !!ret;
}
}
return ret;
} else {
return true;
}
}
s32 Camera_IsClimbingLedge(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_4;
} else {
return 0;
}
}
s32 Camera_IsChargingSwordOrDekuFlowerDive(Camera* camera) {
Actor* focalActor = camera->focalActor;
s32 ret;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
// Charging Sword
ret = !!(((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_1000);
if (!ret) {
// Deku Flower Dive
ret = !!(((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_100);
}
return ret;
} else {
return false;
}
}
s32 func_800CBA7C(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_800000;
} else {
return 0;
}
}
s32 func_800CBAAC(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->meleeWeaponState;
} else {
return 0;
}
}
s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) {
PosRot focalPosRot;
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
*dst = ((Player*)focalActor)->bodyPartsPos[0];
return dst;
} else {
Actor_GetWorldPosShapeRot(&focalPosRot, camera->focalActor);
*dst = focalPosRot.pos;
return dst;
}
}
s32 Camera_IsUnderwaterAsZora(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->currentBoots == PLAYER_BOOTS_ZORA_UNDERWATER;
} else {
return 0;
}
}
/**
* Evaluate if player is in one of two sword animations
*/
s32 func_800CBB88(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
if ((((Player*)focalActor)->meleeWeaponState != 0) &&
(((Player*)focalActor)->meleeWeaponAnimation == PLAYER_MWA_GORON_PUNCH_BUTT)) {
return 3;
}
if ((((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_20000) ||
((((Player*)focalActor)->meleeWeaponState != 0) &&
(((Player*)focalActor)->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_KICK))) {
return 1;
}
}
return 0;
}
s32 Camera_IsUsingZoraFins(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_200000;
} else {
return 0;
}
}
s32 func_800CBC30(Camera* camera, f32 waterYMax, f32 waterYMin) {
if ((camera->playerFloorHeight != camera->waterYPos) && (camera->waterYPos < waterYMax) &&
(camera->waterYPos > waterYMin)) {
return true;
} else {
return false;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBC84.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBFA4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC000.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC128.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC1C4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC260.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC488.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC56C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC5C8.s")
#define CAM_DATA_IS_BG (1 << 12) // if not set, then cam data is for actor cutscenes
/**
* Returns the CameraSettingType of the camera from either the bgCam or the actorCsCam at index `camDataId`
*/
s16 Camera_GetBgCamOrActorCsCamSetting(Camera* camera, u32 camDataId) {
if (camDataId & CAM_DATA_IS_BG) {
return BgCheck_GetBgCamSettingImpl(&camera->play->colCtx, camDataId & ~CAM_DATA_IS_BG, BGCHECK_SCENE);
} else {
return Play_GetActorCsCamSetting(camera->play, camDataId);
}
}
/**
* Returns either the bgCam data or the actorCsCam data at index `camDataId`
*/
Vec3s* Camera_GetBgCamOrActorCsCamFuncData(Camera* camera, u32 camDataId) {
if (camDataId & CAM_DATA_IS_BG) {
return BgCheck_GetBgCamFuncDataImpl(&camera->play->colCtx, camDataId & ~CAM_DATA_IS_BG, BGCHECK_SCENE);
} else {
return Play_GetActorCsCamFuncData(camera->play, camDataId);
}
}
/**
* Gets the bgCam index for the poly `poly`, returns -1 if
* there is no camera data for that poly.
*/
s32 Camera_GetBgCamIndex(Camera* camera, s32* bgId, CollisionPoly* poly) {
s32 bgCamIndex = SurfaceType_GetBgCamIndex(&camera->play->colCtx, poly, *bgId);
s32 ret;
if (BgCheck_GetBgCamSettingImpl(&camera->play->colCtx, bgCamIndex, *bgId) == CAM_SET_NONE) {
ret = -1;
} else {
ret = bgCamIndex;
}
return ret;
}
/**
* Gets the Camera setting for the water box the player is in.
* Returns -1 if the player is not in a water box, or does not have a swimming state.
* Returns -2 if there is no bgCam index for the water box.
* Returns the camera setting otherwise.
*/
s32 Camera_GetWaterBoxBgCamSetting(Camera* camera, f32* waterY) {
PosRot playerPosShape;
WaterBox* waterBox;
s32 camSetting;
s32 bgId;
Actor_GetWorldPosShapeRot(&playerPosShape, camera->focalActor);
*waterY = playerPosShape.pos.y;
if (!WaterBox_GetSurfaceImpl(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z,
waterY, &waterBox, &bgId)) {
// player's position is not in a waterbox
*waterY = playerPosShape.pos.y;
return -1;
}
if (!Camera_IsSwimming(camera)) {
return -1;
}
camSetting = WaterBox_GetBgCamSetting(&camera->play->colCtx, waterBox, bgId);
// -2: no bgCam index
return (camSetting == CAM_SET_NONE) ? -2 : camSetting;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC938.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC958.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC9C0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CCCEC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD04C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD288.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD2E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD2F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD3E4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD44C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD634.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD6CC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD6F8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CD834.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CDA14.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CDB6C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CDE6C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CE2B8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CE5E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CE79C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CE930.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CEAD8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CEC38.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CED90.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeNop.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeNORM1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeNORM2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeNORM3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeNORM4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeNORM0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModePARA1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModePARA2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModePARA3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModePARA4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModePARA0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeJUMP1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeJUMP2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeJUMP3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeJUMP4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeJUMP0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeBATT1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeBATT2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeBATT3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeBATT4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeBATT0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeKEEP1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeKEEP2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeKEEP3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeKEEP4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeKEEP0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeFIXD1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeFIXD2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeFIXD3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeFIXD4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeFIXD0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSUBJ1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSUBJ2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSUBJ3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSUBJ4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSUBJ0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDATA0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDATA1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDATA2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDATA3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDATA4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ5.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ6.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ7.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeUNIQ9.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO5.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO6.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO7.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO9.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeDEMO0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC1.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC2.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC3.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC5.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC6.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC7.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ModeSPEC9.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Alloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Free.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DDFE0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DE0E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_InitPlayerSettings.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeStatus.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DE324.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DE62C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DE840.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DE890.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DE954.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Update.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DF498.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_SetMode.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeMode.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DF86C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DF8EC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeSetting.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeDataIdx.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFC1C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFC40.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetInputDirYaw.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetCamDir.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetCamDirPitch.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetCamDirYaw.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_AddQuake.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_SetViewParam.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFEF0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFF18.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFF34.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFF44.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_SetFlags.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ClearFlags.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeDoorCam.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Copy.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800E01AC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetQuakeOffset.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800E01DC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800E0228.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800E0238.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_SetToTrackActor.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_SetTargetActor.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetWaterYPos.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800E0348.s")