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* z64game.h * grrrrr * fix missing stuff * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * global.h to the top * reiew * fix --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
14 lines
237 B
C
14 lines
237 B
C
#ifndef Z64TITLE_SETUP_H
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#define Z64TITLE_SETUP_H
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#include "z64game.h"
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typedef struct {
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/* 0x00 */ GameState state;
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} SetupState; // size = 0xA4
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void Setup_Destroy(GameState* gameState);
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void Setup_Init(GameState* thisx);
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#endif
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