Files
mm/src/code/z_common_data.c
T
Derek Hensley f26e77ba40 More General Cleanup (#1638)
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa8.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format
2024-06-03 14:33:03 -04:00

31 lines
964 B
C

#include "z64save.h"
#include "alignment.h"
#include "sequence.h"
#include "stdbool.h"
#include "z64environment.h"
#include "z64transition.h"
SaveContext gSaveContext ALIGNED(16);
void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(SaveContext));
gSaveContext.save.playerForm = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = 0;
gSaveContext.nextDayTime = NEXT_TIME_NONE;
gSaveContext.skyboxTime = 0;
gSaveContext.dogIsLost = true;
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.prevHudVisibility = HUD_VISIBILITY_ALL;
gSaveContext.options.language = LANGUAGE_ENG;
gSaveContext.options.audioSetting = SAVE_AUDIO_STEREO;
gSaveContext.options.zTargetSetting = 0;
}