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* ObjTree OK, data imported * EnMs OK, data imported * And the spec * OK * Some minor edits * A lot of preliminary stuff * Mostly complete beginning * First draft of other functions doc * Whoops, forgot the GlobalContext pad * Draw functions (minus colour), create Data * Data * gitignore, some progress on documenting * Review comments, continue documenting * spec * Finish off documentation * undefined_syms * Add a couple of todos * One more * At least add tools for object decomp * Start conversion table stuff * Document ObjTree * Document EnMs * Add more tables to conversions * Maide's review * Review * Review * Typos and incomplete thoughts * Update vscode.md * Correct function/variable names * Review suggestions * Format * Missed one * Rename functions and format * Fix ObjTree * Update actorfixer.py, fix some variable names * Some review * Review suggestions * More review * Hopefully fix all the thisx references * Missed one
57 lines
2.1 KiB
Markdown
57 lines
2.1 KiB
Markdown
# Getting started
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## [Introduction to decomp](introduction.md)
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- What we are doing
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- Structure of the code
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## Pre-decompilation
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- Building the repo (follow the instructions in the [README.md](../../README.md))
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- Most of us use VSCode. Some useful information is [here](vscode.md).
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<!-- Feel free to document Emacs/Vi/Sublime/whatever if you're familiar with them -->
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- Choosing a first actor (You want something small that has simple interactions with the environment. A simple NPC can also work, and is what we will use as an illustration for most of the tutorial. There is a collection of actors we think are suitable for beginners on the spreadsheet or Trello)
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## Decompilation
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- [Begining decompilation: order, Init and the actor struct](beginning_decomp.md)
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- Order of decompilation
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- Init and common actor features
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- Initchains
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- Actors and dynapoly actors
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- Colliders
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- Skelanime
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- [The rest of the functions in the actor](other_functions.md)
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- Order of decompilation
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- Action Functions and other functions
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- [Draw functions](draw_functions.md)
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- [Data, migration and non-migration](data.md)
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- Importing the data: early and late
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- Segmented pointers
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- Fake symbols
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- Inlining
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## [Object Decompilation](object_decomp.md) (TODO)
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- Object files
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- How we decompile objects
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## After Decompilation
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- See the [CONTRIBUTING.md](../../CONTRIBUTING.md) for most of the details for submitting PRs. Remember to format again after making adjustments from reviews!
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- More information about specific preparations is in [this document](merging.md).
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## Appendices
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- [Types, Structs and Padding](types_structs_padding.md) (a miscellany of useful stuff)
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- [Advanced control flow](advanced_control_flow.md) (an example of a more complex function which mips2c is not so good at)
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- [Using the diff script and the permuter](diff_and_permuter.md) (using the diff script and the permuter to match something)
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- control flow (branches) -> instruction ordering -> register allocation -> stack
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- [Helper scripts] TODO: link when merged
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To be written, maybe
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- How we use git and GitHub
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- Some notes on the basic structure of N64 MIPS
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- Glossary
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- Conventions
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