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03ba917853
* Most of object_stk done * Document the original name for every animation * First pass names on every single animation * Enum for animations * Enum for limbs * Very low hanging fruit in dm_stk * Document a lot more in dm_stk * Name most remaining struct vars * Name a bunch of functions * First pass names to all sound functions * Name most functions * Name all other object symbols used by dm_stk * Name all remaining functions and struct vars * Much better animation names and documentation * Lots more function documentation * Document some stuff * Name the title cutscene thing * Last little bit of cleanup * Format * Rename SFX functions * Fix typo in header comment * Respond to Elliptic's review * Respond to Elliptic's clarification about Version1/2 * hitCount -> deflectCount * Take into account some of the feedback that was given for DmZl4
13 lines
1.0 KiB
XML
13 lines
1.0 KiB
XML
<Root>
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<!-- Animations for Skull Kid for the game's ending. -->
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<File Name="object_stk3" Segment="6">
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<Animation Name="gSkullKidSniffAnim" Offset="0x1374" /> <!-- Original name is "stk_kaoyose" ("face close") -->
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<Animation Name="gSkullKidLaughAfterSniffAnim" Offset="0x1EDC" /> <!-- Original name is "stk_kaoyose_loop" -->
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<Animation Name="gSkullKidAshamedStartAnim" Offset="0x2CD8" /> <!-- Original name is "stk_kataf" (maybe a shortened combination of "rattle" and "tremble"?) -->
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<Animation Name="gSkullKidAshamedLoopAnim" Offset="0x39F0" /> <!-- Original name is "stk_kataf_loop" -->
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<Animation Name="gSkullKidLookLeftStartAnim" Offset="0x4554" /> <!-- Original name is "stk_migim" ("face right", which is correct if looking at Skull Kid) -->
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<Animation Name="gSkullKidLookLeftLoopAnim" Offset="0x51C0" /> <!-- Original name is "stk_migim_loop" -->
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<Animation Name="gSkullKidLookUpAtGiantsAnim" Offset="0x5F44" /> <!-- Original name is "stk_uemuki" ("facing up") -->
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</File>
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</Root>
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