mirror of
https://github.com/zeldaret/mm.git
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5e4c8e0506
* scene texture xml generator * Create XMLs for every scene_texture except 3 and 7 * Manually add blobs * add XMLs for not used ones * update spec * Add scene_texture as external files to every scene that uses them * add gsDPLoadTextureBlock_4b * gsDPLoadMultiBlock * gsDPLoadTLUT_pal16 * gsDPLoadMultiBlock_4b * Add back the blob I removed... * address review * Fix tluts * delete script
15 lines
1.3 KiB
XML
15 lines
1.3 KiB
XML
<Root>
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<File Name="scene_texture_02" Segment="6">
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<Texture Name="scene_texture_02_Tex_000000" OutName="tex_000000" Format="ci8" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="scene_texture_02_Tex_000400" OutName="tex_000400" Format="ci8" Width="16" Height="32" Offset="0x400"/>
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<Texture Name="scene_texture_02_Tex_000600" OutName="tex_000600" Format="ci8" Width="32" Height="8" Offset="0x600"/>
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<Texture Name="scene_texture_02_Tex_000700" OutName="tex_000700" Format="ci8" Width="32" Height="32" Offset="0x700"/>
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<Texture Name="scene_texture_02_Tex_000B00" OutName="tex_000B00" Format="ci8" Width="32" Height="32" Offset="0xB00"/>
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<Texture Name="scene_texture_02_Tex_000F00" OutName="tex_000F00" Format="ci8" Width="32" Height="32" Offset="0xF00"/>
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<Texture Name="scene_texture_02_Tex_001300" OutName="tex_001300" Format="ci8" Width="16" Height="64" Offset="0x1300"/>
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<Texture Name="scene_texture_02_Tex_001700" OutName="tex_001700" Format="ci8" Width="16" Height="16" Offset="0x1700"/>
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<Texture Name="scene_texture_02_Tex_001800" OutName="tex_001800" Format="ci8" Width="32" Height="32" Offset="0x1800"/>
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<Texture Name="scene_texture_02_Tex_001C00" OutName="tex_001C00" Format="ci8" Width="16" Height="16" Offset="0x1C00"/>
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</File>
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</Root>
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