mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 15:01:32 -04:00
5e4c8e0506
* scene texture xml generator * Create XMLs for every scene_texture except 3 and 7 * Manually add blobs * add XMLs for not used ones * update spec * Add scene_texture as external files to every scene that uses them * add gsDPLoadTextureBlock_4b * gsDPLoadMultiBlock * gsDPLoadTLUT_pal16 * gsDPLoadMultiBlock_4b * Add back the blob I removed... * address review * Fix tluts * delete script
15 lines
1.3 KiB
XML
15 lines
1.3 KiB
XML
<Root>
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<File Name="scene_texture_04" Segment="6">
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<Texture Name="scene_texture_04_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
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<Texture Name="scene_texture_04_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
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<Texture Name="scene_texture_04_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
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<Texture Name="scene_texture_04_Tex_002000" OutName="tex_002000" Format="rgba16" Width="16" Height="64" Offset="0x2000"/>
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<Texture Name="scene_texture_04_Tex_002800" OutName="tex_002800" Format="rgba16" Width="16" Height="64" Offset="0x2800"/>
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<Texture Name="scene_texture_04_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000"/>
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<Texture Name="scene_texture_04_Tex_003800" OutName="tex_003800" Format="i4" Width="64" Height="64" Offset="0x3800"/>
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<Texture Name="scene_texture_04_Tex_004000" OutName="tex_004000" Format="i4" Width="32" Height="32" Offset="0x4000"/>
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<Texture Name="scene_texture_04_Tex_004200" OutName="tex_004200" Format="rgba16" Width="32" Height="32" Offset="0x4200"/>
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<Texture Name="scene_texture_04_Tex_004A00" OutName="tex_004A00" Format="rgba16" Width="32" Height="32" Offset="0x4A00"/>
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</File>
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</Root>
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