Files
mm/assets/xml/objects/object_ahg.xml
T
Isghj e50ab59cf7 Documented object_sth and object_ahg, both used by EnSth (Moon gazer who wants to buy Ocean spiderhouse) (#1169)
* object_sth/object_ahg: docs

* Ssh: formatter

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Oops missed one

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Seth: fixes

* Sth: more requested changes

* Apply suggestions from code review

Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>

* Sth/Ahg: requested changes

* Apply suggestions from code review

Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>

* Sth: further function name requested changes

* Sth: minor note

* Sth: fix animation name

* Sth: forgot to rename saved flag

* Seth: change ocean wallet week reg name

* Sth: some requested changes

* Sth: fixed week event reg, added more

* Sth/Ssh/Si: changed from two defines to 1

* Si/Sth/Ssh: mistook fanfare for sfx, token define renamed

* Sth/Ssh/Sekihi: requested changes and some weekregflag docs

* Sekihi: fix missing header for skull count

* Sekihi: moved flag description to z64save

* Sekihi: moved flag description to z64save

* Sth: removed flag

* Update include/z64save.h

Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2023-03-07 20:54:12 -03:00

63 lines
5.1 KiB
XML

<Root>
<!-- Assets for the bearded man from OOT, body is reused in MM for Cured Swamp Spider House Man (head substituted from overlay data). -->
<File Name="object_ahg" Segment="6">
<Texture Name="gAhgTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0" />
<Texture Name="gAhgHairLineTex" OutName="hair_line" Format="ci8" Width="16" Height="16" Offset="0x200" />
<Texture Name="gAhgHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x300" />
<Texture Name="gAhgEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x400" />
<Texture Name="gAhgSkinGradientTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x440"/>
<Texture Name="gAhgEyeOpenTex" OutName="eye_open" Format="ci8" Width="16" Height="16" Offset="0x480" TlutOffset="0x0"/>
<Texture Name="gAhgEyeHalfTex" OutName="eye_half" Format="ci8" Width="16" Height="16" Offset="0x580" TlutOffset="0x0"/>
<Texture Name="gAhgEyeClosedTex" OutName="eye_closed" Format="ci8" Width="16" Height="16" Offset="0x680" TlutOffset="0x0"/>
<Texture Name="gAhgFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x780" />
<Texture Name="gAhgShirtTex" OutName="shirt" Format="i8" Width="8" Height="8" Offset="0x880" />
<Texture Name="gAhgShoesTex" OutName="shoes" Format="i8" Width="8" Height="8" Offset="0x8C0" />
<Texture Name="gAhgBeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="32" Height="16" Offset="0x900" />
<Texture Name="gAhgBeltLoopTex" OutName="belt_loop" Format="ci8" Width="16" Height="16" Offset="0xB00" />
<!-- This head is overwritten in EnSth draw. -->
<DList Name="gAhgBeardedHeadDL" Offset="0x2FF0" />
<DList Name="gAhgRightHandDL" Offset="0x3400" />
<DList Name="gAhgRightForearmDL" Offset="0x3570" />
<DList Name="gAhgRightUpperArmDL" Offset="0x36A0" />
<DList Name="gAhgLeftHandDL" Offset="0x37D8" />
<DList Name="gAhgLeftForearmDL" Offset="0x3948" />
<DList Name="gAhgLeftUpperArmDL" Offset="0x3A78" />
<DList Name="gAhgTorsoDL" Offset="0x3BB0" />
<DList Name="gAhgRightFootDL" Offset="0x3DD8" />
<DList Name="gAhgRightShinDL" Offset="0x3F18" />
<DList Name="gAhgRightThighDL" Offset="0x4048" />
<DList Name="gAhgLeftFootDL" Offset="0x4180" />
<DList Name="gAhgLeftShinDL" Offset="0x42C0" />
<DList Name="gAhgLeftThighDL" Offset="0x43F0" />
<DList Name="gAhgPelvisDL" Offset="0x4528" />
<!-- Assets for alternate heads for Ahg, left over from OOT (Unused). -->
<Texture Name="gAhg2TLUT" OutName="tlut2" Format="rgba16" Width="16" Height="12" Offset="0x46C8" />
<Texture Name="gAhgEar2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x4848" TlutOffset="0x46C8" />
<Texture Name="gAhgMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x4888" TlutOffset="0x46C8" />
<Texture Name="gAhgEyeAndEyebrowTex" OutName="eye_with_eyebrow" Format="ci8" Width="16" Height="16" Offset="0x4A88" TlutOffset="0x46C8" />
<Texture Name="gAhgRedHairTex" OutName="red_hair" Format="ci8" Width="8" Height="16" Offset="0x4B88" TlutOffset="0x46C8" />
<DList Name="gAhgRedHeadDL" Offset="0x5408" />
<DList Name="gAhgShortHairHeadDL" Offset="0x5628" />
<Limb Name="gAhgPelvisLimb" Type="Standard" EnumName="AHG_LIMB_PELVIS" Offset="0x58A8" />
<Limb Name="gAhgLeftThighLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_THIGH" Offset="0x58B4" />
<Limb Name="gAhgLeftShinLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_SHIN" Offset="0x58C0" />
<Limb Name="gAhgLeftFootLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_FOOT" Offset="0x58CC" />
<Limb Name="gAhgRightThighLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_THIGH" Offset="0x58D8" />
<Limb Name="gAhgRightShinLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_SHIN" Offset="0x58E4" />
<Limb Name="gAhgRightFootLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_FOOT" Offset="0x58F0" />
<Limb Name="gAhgTorsoLimb" Type="Standard" EnumName="AHG_LIMB_CHEST" Offset="0x58FC" />
<Limb Name="gAhgLeftUpperArmLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_UPPER_ARM" Offset="0x5908" />
<Limb Name="gAhgLeftForearmLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_FOREARM" Offset="0x5914" />
<Limb Name="gAhgLeftHandLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_HAND" Offset="0x5920" />
<Limb Name="gAhgRightUpperArmLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_UPPER_ARM" Offset="0x592C" />
<Limb Name="gAhgRightForearmLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_FOREARM" Offset="0x5938" />
<Limb Name="gAhgRightHandLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_HAND" Offset="0x5944" />
<Limb Name="gAhgHeadLimb" Type="Standard" EnumName="AHG_LIMB_HEAD" Offset="0x5950" />
<Skeleton Name="gAhgSkel" Type="Flex" LimbType="Standard" LimbNone="AHG_LIMB_NONE" LimbMax="AHG_LIMB_MAX" EnumName="ObjectAhgLimb" Offset="0x5998" />
</File>
</Root>