Files
mm/assets/xml/objects/object_botihasira.xml
T
Derek Hensley 1a003f9460 More General Cleanup (#1658)
* gDs2nEyeTexAnim

* sEnMm2EmptyDL

* object_um_Matanimheader_007D10

* object_mnk_Matanimheader_019A20

* gTurtleEmpty2TexAnim

* object_iknv_obj_Matanimheader_0113E0

* object_botihasira_Matanimheader_001A48

* gTwinmoldEmptyTexAnim

* gBeaverYoungerBrotherEmptyTexAnim

* gNwcEyeTexAnim

* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim

* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim

* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim

* gKotakeEyeTexAnim

* gDmZl4EmptyTexAnim

* object_cs_Matanimheader_00F6D4

* gAnju1UnusedTexAnim

* Empty blobs

* EnKusa_IsUnderwater

* IsUnderwater functions

* s on static variable names in col check

* scene_texture_01_Tex_002D40

* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8

* object_gk

* undefined_syms

* object_fall2_Matanimheader_005CF0

* gTwinmoldEmpty1TexAnim typo
2024-07-11 15:41:28 -04:00

12 lines
882 B
XML

<Root>
<File Name="object_botihasira" Segment="6">
<DList Name="object_botihasira_DL_0004A0" Offset="0x4A0" /> <!-- Original name is "z2_botihasira_model" ("boti" = "graveyard", "hasira" = "post") -->
<DList Name="object_botihasira_DL_000628" Offset="0x628" />
<DList Name="object_botihasira_DL_000638" Offset="0x638" />
<Texture Name="object_botihasira_Tex_000648" OutName="tex_000648" Format="rgba16" Width="32" Height="64" Offset="0x648" />
<Texture Name="object_botihasira_Tex_001648" OutName="tex_001648" Format="rgba16" Width="32" Height="16" Offset="0x1648" />
<TextureAnimation Name="object_botihasira_Matanimheader_001A48" Offset="0x1A50" /> <!-- Empty TexAnim -->
<Collision Name="object_botihasira_Colheader_001BD8" Offset="0x1BD8" /> <!-- Original name is "z2_botihasira_bgdatainfo" -->
</File>
</Root>