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https://github.com/zeldaret/mm.git
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1a003f9460
* gDs2nEyeTexAnim * sEnMm2EmptyDL * object_um_Matanimheader_007D10 * object_mnk_Matanimheader_019A20 * gTurtleEmpty2TexAnim * object_iknv_obj_Matanimheader_0113E0 * object_botihasira_Matanimheader_001A48 * gTwinmoldEmptyTexAnim * gBeaverYoungerBrotherEmptyTexAnim * gNwcEyeTexAnim * gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim * gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim * gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim * gKotakeEyeTexAnim * gDmZl4EmptyTexAnim * object_cs_Matanimheader_00F6D4 * gAnju1UnusedTexAnim * Empty blobs * EnKusa_IsUnderwater * IsUnderwater functions * s on static variable names in col check * scene_texture_01_Tex_002D40 * object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8 * object_gk * undefined_syms * object_fall2_Matanimheader_005CF0 * gTwinmoldEmpty1TexAnim typo
12 lines
882 B
XML
12 lines
882 B
XML
<Root>
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<File Name="object_botihasira" Segment="6">
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<DList Name="object_botihasira_DL_0004A0" Offset="0x4A0" /> <!-- Original name is "z2_botihasira_model" ("boti" = "graveyard", "hasira" = "post") -->
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<DList Name="object_botihasira_DL_000628" Offset="0x628" />
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<DList Name="object_botihasira_DL_000638" Offset="0x638" />
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<Texture Name="object_botihasira_Tex_000648" OutName="tex_000648" Format="rgba16" Width="32" Height="64" Offset="0x648" />
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<Texture Name="object_botihasira_Tex_001648" OutName="tex_001648" Format="rgba16" Width="32" Height="16" Offset="0x1648" />
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<TextureAnimation Name="object_botihasira_Matanimheader_001A48" Offset="0x1A50" /> <!-- Empty TexAnim -->
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<Collision Name="object_botihasira_Colheader_001BD8" Offset="0x1BD8" /> <!-- Original name is "z2_botihasira_bgdatainfo" -->
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</File>
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</Root>
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