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76e02120a0
* Add original asset names to all `object_h*` files * Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear * Switch from "is" to "might be" on the DLs too
10 lines
611 B
XML
10 lines
611 B
XML
<Root>
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<!-- Animations for Gorons during the arrival of spring cutscene -->
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<File Name="object_hakugin_demo" Segment="6">
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<Animation Name="gGoronSpringShowAnim" Offset="0x1420" /> <!-- Original name is "goron_hora" -->
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<Animation Name="gGoronSpringShowLoopAnim" Offset="0x1A4C" /> <!-- Original name is "goron_hora_loop" -->
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<Animation Name="gGoronSpringLookAroundAnim" Offset="0x2704" /> <!-- Original name is "goron_mimawasu" -->
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<Animation Name="gGoronSpringLookAroundLoopAnim" Offset="0x3378" /> <!-- Original name is "goron_mimawasu_loop" -->
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</File>
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</Root>
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