Files
mm/assets/xml/objects/object_horse_game_check.xml
T
Tom Overton 76e02120a0 Add original asset names to all object_h* files (#1330)
* Add original asset names to all `object_h*` files

* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear

* Switch from "is" to "might be" on the DLs too
2023-07-18 14:25:25 -04:00

17 lines
1.4 KiB
XML

<Root>
<File Name="object_horse_game_check" Segment="6">
<Texture Name="object_horse_game_check_Tex_000048" OutName="tex_000048" Format="i8" Width="64" Height="64" Offset="0x48" />
<DList Name="object_horse_game_check_DL_001048" Offset="0x1048" />
<DList Name="object_horse_game_check_DL_0013A0" Offset="0x13A0" />
<DList Name="object_horse_game_check_DL_0014B0" Offset="0x14B0" />
<Texture Name="object_horse_game_check_Tex_001590" OutName="tex_001590" Format="ia4" Width="64" Height="64" Offset="0x1590" />
<Texture Name="object_horse_game_check_Tex_001D90" OutName="tex_001D90" Format="rgba16" Width="32" Height="32" Offset="0x1D90" />
<Texture Name="object_horse_game_check_Tex_002590" OutName="tex_002590" Format="i8" Width="64" Height="32" Offset="0x2590" />
<Collision Name="object_horse_game_check_Colheader_002FB8" Offset="0x2FB8" />
<DList Name="object_horse_game_check_DL_003030" Offset="0x3030" /> <!-- Original name is "z2_umajamp_modelT" -->
<DList Name="object_horse_game_check_DL_0030C0" Offset="0x30C0" />
<Texture Name="object_horse_game_check_Tex_0030C8" OutName="tex_0030C8" Format="rgba16" Width="32" Height="32" Offset="0x30C8" />
<Collision Name="object_horse_game_check_Colheader_003918" Offset="0x3918" /> <!-- Original name is "z2_umajamp_bgdatainfo" -->
</File>
</Root>