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a6675d7327
* name flags, TODO: comments * comments * improve comments * small cleanup * cleanup comment
58 lines
1.9 KiB
C
58 lines
1.9 KiB
C
#include "global.h"
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#include "kaleido_manager.h"
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
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ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_SOARING_AND_SOT_CS | \
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ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES | ACTOR_FLAG_MINIMAP_ICON_ENABLED)
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ActorFunc sPlayerCallInitFunc;
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ActorFunc sPlayerCallDestroyFunc;
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ActorFunc sPlayerCallUpdateFunc;
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ActorFunc sPlayerCallDrawFunc;
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ActorProfile Player_Profile = {
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/**/ ACTOR_PLAYER,
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/**/ ACTORCAT_PLAYER,
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/**/ FLAGS,
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/**/ GAMEPLAY_KEEP,
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/**/ sizeof(Player),
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/**/ PlayerCall_Init,
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/**/ PlayerCall_Destroy,
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/**/ PlayerCall_Update,
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/**/ PlayerCall_Draw,
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};
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void Player_Init(Actor* thisx, PlayState* play);
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void Player_Destroy(Actor* thisx, PlayState* play);
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void Player_Update(Actor* thisx, PlayState* play);
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void Player_Draw(Actor* thisx, PlayState* play);
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void PlayerCall_InitFuncPtrs(void) {
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sPlayerCallInitFunc = KaleidoManager_GetRamAddr(Player_Init);
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sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(Player_Destroy);
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sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(Player_Update);
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sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(Player_Draw);
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}
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void PlayerCall_Init(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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PlayerCall_InitFuncPtrs();
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sPlayerCallInitFunc(thisx, play);
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}
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void PlayerCall_Destroy(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallDestroyFunc(thisx, play);
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}
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void PlayerCall_Update(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallUpdateFunc(thisx, play);
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}
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void PlayerCall_Draw(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallDrawFunc(thisx, play);
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}
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