Files
mm/assets/xml/objects/object_hunsui.xml
T
Tom Overton 76e02120a0 Add original asset names to all object_h* files (#1330)
* Add original asset names to all `object_h*` files

* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear

* Switch from "is" to "might be" on the DLs too
2023-07-18 14:25:25 -04:00

13 lines
1.0 KiB
XML

<Root>
<File Name="object_hunsui" Segment="6">
<DList Name="object_hunsui_DL_000220" Offset="0x220" /> <!-- Original name might be "m2_SEAhunsui_4_modelT" -->
<Texture Name="object_hunsui_Tex_0003E0" OutName="tex_0003E0" Format="rgba16" Width="32" Height="32" Offset="0x3E0" />
<TextureAnimation Name="object_hunsui_Matanimheader_000BF0" Offset="0xBF0" />
<Collision Name="object_hunsui_Colheader_000C74" Offset="0xC74" /> <!-- Original name might be "m2_SEAhunsui_4_bgdatainfo" -->
<DList Name="object_hunsui_DL_000EC0" Offset="0xEC0" /> <!-- Original name might be "m2_SEAhunsui20_5_modelT" -->
<Texture Name="object_hunsui_Tex_001078" OutName="tex_001078" Format="rgba16" Width="32" Height="32" Offset="0x1078" />
<TextureAnimation Name="object_hunsui_Matanimheader_001888" Offset="0x1888" />
<Collision Name="object_hunsui_Colheader_00190C" Offset="0x190C" /> <!-- Original name might be "m2_SEAhunsui20_5_bgdatainfo". Unused duplicate of object_hunsui_Colheader_000C74 -->
</File>
</Root>