Files
mm/src/code/z_room.c
T
Tharo b1b114e142 Decompile graph.c (#274)
* Decompiled, 1 non-matching, add some bss reordering helpers

* Document stuff

* Review suggestions

* graphutil.c -> graphalloc.c

* Try to fix fault callback warnings

* Remove extra comments in GfxMasterList

* char pad -> u32 pad

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix gameState

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Other suggestions

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-10-29 15:30:48 -03:00

157 lines
5.1 KiB
C

#include "global.h"
void Room_nop8012D510(GlobalContext* globalCtx, Room* room, UNK_PTR param_3, UNK_TYPE1 param_4) {
}
void Room_DrawType3Mesh(GlobalContext* globalCtx, Room* room, u32 flags) {
}
void Room_DrawType0Mesh(GlobalContext* globalCtx, Room* room, u32 flags) {
RoomMeshType0* mesh;
s32 i;
RoomMeshType0Params* meshParams;
GraphicsContext* gfxCtx;
UNK_TYPE4 pad;
gfxCtx = globalCtx->state.gfxCtx;
if (flags & 1) {
func_800BCBF4(&D_801C1D10, globalCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x03, room->segment);
func_8012C268(globalCtx);
gSPMatrix(gfxCtx->polyOpa.p++, &D_801D1DE0, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_800BCC68(&D_801C1D10, globalCtx);
gSPSegment(gfxCtx->polyXlu.p++, 0x03, room->segment);
func_8012C2DC(globalCtx->state.gfxCtx);
gSPMatrix(gfxCtx->polyXlu.p++, &D_801D1DE0, G_MTX_MODELVIEW | G_MTX_LOAD);
}
mesh = &room->mesh->type0;
meshParams = (RoomMeshType0Params*)Lib_SegmentedToVirtual(mesh->paramsStart);
for (i = 0; i < mesh->count; i++) {
if ((flags & 1) && (meshParams->opaqueDl != NULL)) {
gSPDisplayList(gfxCtx->polyOpa.p++, meshParams->opaqueDl);
}
if ((flags & 2) && (meshParams->translucentDl != NULL)) {
gSPDisplayList(gfxCtx->polyXlu.p++, meshParams->translucentDl);
}
meshParams++;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/Room_DrawType2Mesh.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8012DEE8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8012E254.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8012E32C.s")
void Room_DrawType1Mesh(GlobalContext* globalCtx, Room* room, u32 flags) {
RoomMeshType1* mesh = &room->mesh->type1;
if (mesh->format == 1) {
func_8012DEE8(globalCtx, room, flags);
} else if (mesh->format == 2) {
func_8012E32C(globalCtx, room, flags);
} else {
__assert("../z_room.c", 0x3c5);
}
}
void Room_Init(GlobalContext* globalCtx, RoomContext* roomCtx) {
s32 i;
roomCtx->currRoom.num = -1;
roomCtx->currRoom.segment = NULL;
roomCtx->unk78 = 1;
roomCtx->unk79 = 0;
for (i = 0; i < 3; i++) {
roomCtx->unk7A[i] = 0;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/Room_AllocateAndLoad.s")
#ifdef NON_MATCHING
s32 Room_StartRoomTransition(GlobalContext* globalCtx, RoomContext* roomCtx, s32 index) {
size_t size;
// XXX: this should use a branch-likely
if (roomCtx->unk31 == 0) {
roomCtx->prevRoom = roomCtx->currRoom;
roomCtx->currRoom.num = index;
roomCtx->currRoom.segment = NULL;
roomCtx->unk31 = 1;
size = globalCtx->roomList[index].vromEnd - globalCtx->roomList[index].vromStart;
roomCtx->activeRoomVram =
(void*)(((s32)roomCtx->roomMemPages[roomCtx->activeMemPage] - (size + 8) * roomCtx->activeMemPage + 8) &
0xfffffff0);
osCreateMesgQueue(&roomCtx->loadQueue, roomCtx->loadMsg, 1);
DmaMgr_SendRequestImpl(&roomCtx->dmaRequest, roomCtx->activeRoomVram, globalCtx->roomList[index].vromStart,
size, 0, &roomCtx->loadQueue, NULL);
roomCtx->activeMemPage ^= 1;
return 1;
}
return 0;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/Room_StartRoomTransition.s")
#endif
s32 Room_HandleLoadCallbacks(GlobalContext* globalCtx, RoomContext* roomCtx) {
if (roomCtx->unk31 == 1) {
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
roomCtx->unk31 = 0;
roomCtx->currRoom.segment = roomCtx->activeRoomVram;
// TODO: Segment number enum
gSegments[0x03] = PHYSICAL_TO_VIRTUAL(roomCtx->activeRoomVram);
Scene_ProcessHeader(globalCtx, (SceneCmd*)roomCtx->currRoom.segment);
func_80123140(globalCtx, GET_PLAYER(globalCtx));
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
if (((globalCtx->sceneNum != SCENE_IKANA) || (roomCtx->currRoom.num != 1)) &&
(globalCtx->sceneNum != SCENE_IKNINSIDE)) {
globalCtx->envCtx.unk_C3 = 0xff;
globalCtx->envCtx.unk_E0 = 0;
}
func_800FEAB0();
if (!func_800FE4B8(globalCtx)) {
func_800FD858(globalCtx);
}
} else {
return 0;
}
}
return 1;
}
void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) {
if (room->segment != NULL) {
// TODO: Segment number enum
gSegments[0x03] = PHYSICAL_TO_VIRTUAL(room->segment);
roomDrawFuncs[room->mesh->type0.type](globalCtx, room, flags);
}
return;
}
void func_8012EBF8(GlobalContext* globalCtx, RoomContext* roomCtx) {
roomCtx->prevRoom.num = -1;
roomCtx->prevRoom.segment = NULL;
func_800BA798(globalCtx, &globalCtx->actorCtx);
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
if (-1 < roomCtx->currRoom.num) {
func_8010A33C(globalCtx, roomCtx->currRoom.num);
func_8010A2DC(globalCtx);
}
func_801A3CD8(globalCtx->roomCtx.currRoom.echo);
}