Files
mm/include/z_prenmi.h
T
Derek Hensley 6d6304d1a0 Gamestates Cleanup (#1047)
* Setup

* ConsoleLogo

* TitleSetup

* MapSelect

* FileSelect

* Daytelop

* Save file

* PreNMI

* Final cleanup and format

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* DayTelop

* Split off setup

* split of prenmi

* readd SET

* shorten some gamestate member names

* Add comment about init

* Update include/z64.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Small cleanup of comments

* PR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-24 16:40:40 -03:00

16 lines
285 B
C

#ifndef Z64_PRENMI_H
#define Z64_PRENMI_H
#include "global.h"
void PreNMI_Destroy(GameState* thisx);
void PreNMI_Init(GameState* thisx);
typedef struct {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unkA8;
} PreNMIState; // size = 0xAC
#endif