Files
mm/tools
rylieb bc5c3866d5 Obj_Syokudai (Torch) OK and mostly documented (#306)
* Started uncommenting statics, but then realized this actor has BSS, lol.

* Import .data and .bss. Run format.sh.

* ObjSyokudai_Init OK and mostly documented.

* ObjSyokudai_Destroy OK and fully documented.

* ObjSyokudai_Draw OK and partially documented.

* Good progress on ObjSyokudai_Update, but NOT OK.

* Instruction match, but needs regalloc and stack.

* Stack is closer now.

* Obj_Syokudai OK, no new warnings, ran formatter.

* Documented .data and .bss variables.

* Final documentation pass before PR.

* Add header, fix build errors.

* Use COLTYPE_METAL and COLTYPE_WOOD macros.

* Apply suggestions from code review

engineer124's suggestions.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

engineer124: WaterBox* instead of UNK_PTR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

engineer124: AC_HARD -> AC_HIT so Jenkins stops complaining

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Hopefully fix Jenkins via z_bg_lotus WaterBox*.

* Rename sp2C to waterBox in BgLotus.

* Run format.sh.

* Update include/functions.h

Change func_800F22C4 param_1 from s8 to s16.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Change func_801A5CFC param_1 to sfxId in prototype

* Document interactions.

* Run formatter.

* Clarify that posDiff is relative to stick *tip*.

* Changed interaction comparisons to better fit enum

* snuffTimer enum

* Added more #defines.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-25 09:53:53 -04:00
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