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* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
99 lines
2.9 KiB
C
99 lines
2.9 KiB
C
#ifndef _MBI_H_
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#define _MBI_H_
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/**************************************************************************
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* *
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* Copyright (C) 1994, Silicon Graphics, Inc. *
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* *
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* These coded instructions, statements, and computer programs contain *
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* unpublished proprietary information of Silicon Graphics, Inc., and *
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* are protected by Federal copyright law. They may not be disclosed *
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* to third parties or copied or duplicated in any form, in whole or *
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* in part, without the prior written consent of Silicon Graphics, Inc. *
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* *
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**************************************************************************/
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/**************************************************************************
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*
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* $Revision: 1.136 $
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* $Date: 1999/01/05 13:04:00 $
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* $Source: /hosts/gate3/exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/mbi.h,v $
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*
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**************************************************************************/
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/*
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* Header file for the Media Binary Interface
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*
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* NOTE: This file is included by the RSP microcode, so any C-specific
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* constructs must be bracketed by #ifdef _LANGUAGE_C
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*
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*/
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/*
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* the SHIFT macros are used to build display list commands, inserting
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* bit-fields into a 32-bit word. They take a value, a shift amount,
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* and a width.
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*
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* For the left shift, the lower bits of the value are masked,
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* then shifted left.
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*
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* For the right shift, the value is shifted right, then the lower bits
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* are masked.
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*
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* (NOTE: _SHIFTL(v, 0, 32) won't work, just use an assignment)
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*
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*/
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#define _SHIFTL(v, s, w) \
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((unsigned int) (((unsigned int)(v) & ((0x01 << (w)) - 1)) << (s)))
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#define _SHIFTR(v, s, w) \
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((unsigned int)(((unsigned int)(v) >> (s)) & ((0x01 << (w)) - 1)))
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#define G_ON (1)
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#define G_OFF (0)
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/**************************************************************************
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*
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* Graphics Binary Interface
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*
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**************************************************************************/
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#include "PR/gbi.h"
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/**************************************************************************
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*
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* Audio Binary Interface
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*
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**************************************************************************/
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#include "PR/abi.h"
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/**************************************************************************
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*
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* Task list
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*
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**************************************************************************/
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#define M_GFXTASK 1
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#define M_AUDTASK 2
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#define M_VIDTASK 3
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#define M_HVQTASK 6
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#define M_HVQMTASK 7
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/**************************************************************************
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*
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* Segment macros and definitions
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*
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**************************************************************************/
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#define NUM_SEGMENTS (16)
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#define SEGMENT_OFFSET(a) ((unsigned int)(a) & 0x00ffffff)
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#define SEGMENT_NUMBER(a) (((unsigned int)(a) << 4) >> 28)
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#define SEGMENT_ADDR(num, off) (((num) << 24) + (off))
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#ifndef NULL
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#define NULL ((void*)0)
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#endif
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#endif /* !_MBI_H_ */
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