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* Decompile update and stuff * Decompile some more * func_80A41FA4 non_matching * init is a disaster * Import bss * match func_80A41D70 * Improve func_80A42AB8 a bit * equivalent EnTest4_Init * Import data * CLOCK_TIME * Run formatter * func_80A42AB8 may be equivalent now, not completely sure * match func_80A42AB8 * Some minor renames * Name some struct members * Format * format in bigpo * fix merge issue * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Description: Day transition effects * Un-rename unk_144 * Update include/macros.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * sIsLoaded * Update src/overlays/actors/ovl_En_Test4/z_en_test4.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * review * format * daytemp Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
#ifndef _Z64LIGHT_H_
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#define _Z64LIGHT_H_
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#include "ultra64.h"
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#include "PR/gbi.h"
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#include "color.h"
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typedef struct {
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/* 0x00 */ u8 ambientColor[3];
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/* 0x03 */ s8 diffuseDir1[3];
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/* 0x06 */ u8 diffuseColor1[3];
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/* 0x09 */ s8 diffusePos2[3];
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/* 0x0C */ u8 diffuseColor[3];
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/* 0x0F */ u8 fogColor[3];
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/* 0x12 */ u16 fogNear;
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/* 0x14 */ u16 fogFar;
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} LightSettings; // size = 0x16
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typedef struct {
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/* 0x00 */ s16 ambientColor[3];
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/* 0x06 */ s16 diffuseColor1[3];
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/* 0x0C */ s16 diffuseColor2[3];
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/* 0x12 */ s16 fogColor[3];
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/* 0x18 */ s16 fogNear;
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/* 0x1A */ s16 fogFar;
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} LightSettings2; // size = 0x1C
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ u8 color[3];
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/* 0x9 */ u8 drawGlow;
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/* 0xA */ s16 radius;
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} LightPoint; // size = 0xC
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typedef struct {
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/* 0x0 */ s8 x;
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/* 0x1 */ s8 y;
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/* 0x2 */ s8 z;
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/* 0x3 */ u8 color[3];
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} LightDirectional; // size = 0x6
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typedef union LightParams {
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LightPoint point;
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LightDirectional dir;
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} LightParams; // size = 0xC
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typedef struct LightInfo {
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/* 0x0 */ u8 type;
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/* 0x2 */ LightParams params;
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} LightInfo; // size = 0xE
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typedef struct Lights {
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/* 0x00 */ u8 enablePosLights;
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/* 0x01 */ u8 numLights;
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/* 0x08 */ Lightsn l;
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} Lights; // size = 0x80
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typedef struct LightInfoPositional {
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/* 0x0 */ u8 type;
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/* 0x2 */ LightPoint params;
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} LightInfoPositional; // size = 0xE
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typedef struct LightNode {
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/* 0x0 */ LightInfo* info;
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/* 0x4 */ struct LightNode* prev;
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/* 0x8 */ struct LightNode* next;
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} LightNode; // size = 0xC
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// TODO move LightsBuffer to .c file once .bss has been split
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#define LIGHTS_BUFFER_SIZE 32
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typedef struct LightsBuffer {
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/* 0x000 */ s32 numOccupied;
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/* 0x004 */ s32 searchIndex;
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/* 0x008 */ LightNode lights[LIGHTS_BUFFER_SIZE];
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} LightsBuffer; // size = 0x188
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typedef struct LightContext {
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/* 0x0 */ LightNode* listHead;
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/* 0x4 */ Color_RGB8 ambient;
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/* 0x7 */ u8 unk7;
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/* 0x8 */ u8 unk8;
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/* 0x9 */ u8 unk9;
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/* 0xA */ s16 unkA;
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/* 0xC */ s16 unkC;
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} LightContext; // size = 0x10
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typedef enum LightType {
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/* 0x00 */ LIGHT_POINT_NOGLOW,
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/* 0x01 */ LIGHT_DIRECTIONAL,
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/* 0x02 */ LIGHT_POINT_GLOW
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} LightType;
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typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
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typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct GlobalContext* globalCtx);
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#endif
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