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fe6494187e
* Some Decoder WIPs * Improvements * POC * Fix bss * another newline * Staff OK * Cleanup + fix progress script * script cleanup * Some docs * makefile * Extract text from extract_assets.py * More docs * Even more docs * Other message assets * Small cleanups * Clean up decoders/encoders * Message_SetupLoadItemIcon -> Message_DecodeHeader * Some more docs * Remove mkdmadata * Fade Skippable * More cmd docs * 1 left * Last notes * HS_TIMER -> HS_TIME * More general docs * Format * Note the charmap conversion for buttons in message_data_fmt_nes.h * Remove trailing whitespace * Small fixes * PR
13 lines
1.2 KiB
XML
13 lines
1.2 KiB
XML
<Root>
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<File Name="message_static" Segment="7">
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<Texture Name="gMessageDefaultBackgroundTex" OutName="message_default_background" Format="ia4" Width="128" Height="64" Offset="0x0"/>
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<Texture Name="gMessageSignBackgroundTex" OutName="message_sign_background" Format="ia4" Width="128" Height="64" Offset="0x1000"/>
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<Texture Name="gMessageNoteStaffBackgroundTex" OutName="message_note_staff_background" Format="ia4" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gMessageFadingBackgroundTex" OutName="message_fading_background" Format="i4" Width="128" Height="64" Offset="0x3000"/>
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<Texture Name="gMessageNotebookBackgroundTex" OutName="message_notebook_background" Format="i4" Width="128" Height="64" Offset="0x4000"/>
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<Texture Name="gMessageContinueTriangleTex" OutName="message_continue_triangle" Format="i4" Width="16" Height="16" Offset="0x5000"/>
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<Texture Name="gMessageEndSquareTex" OutName="message_end_square" Format="i4" Width="16" Height="16" Offset="0x5080"/>
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<Texture Name="gMessageArrowTex" OutName="message_arrow" Format="i4" Width="16" Height="16" Offset="0x5100"/>
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</File>
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</Root>
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