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mm/assets/xml/overlays/ovl_En_Bom.xml
T
Tom Overton dbe98b9776 Document powder keg assets (#967)
* Document powder keg assets

* Add "barrel" to one of the asset names

* Update variables.txt

* ptr -> fuseSegmentPtr
2022-08-07 19:38:37 -04:00

21 lines
1.3 KiB
XML

<Root>
<!-- Assets for the Powder Keg -->
<File Name="ovl_En_Bom" BaseAddress="0x80870DB0" RangeStart="0x2160" RangeEnd="0x3610">
<!-- Texture and DisplayLists for the Powder Keg's fuse -->
<Texture Name="gPowderKegFuseTex" OutName="powder_keg_fuse" Format="i8" Width="2" Height="2" Offset="0x21E0"/>
<DList Name="gPowderKegFuseMaterialDL" Offset="0x21E8"/>
<DList Name="gPowderKegFuseModel1DL" Offset="0x2270"/>
<DList Name="gPowderKegFuseModel2DL" Offset="0x2290"/>
<!-- Textures and DisplayList for the Powder Keg -->
<Texture Name="gPowderKegBarrelTLUT" OutName="powder_keg_barrel_tlut" Format="rgba16" Width="16" Height="16" Offset="0x22B0"/>
<Texture Name="gPowderKegBarrelTex" OutName="powder_keg_barrel" Format="ci8" Width="32" Height="32" Offset="0x24B0"/>
<DList Name="gPowderKegBarrelDL" Offset="0x2EF0"/>
<!-- Textures and DisplayList for the Goron Skull on the side of the Powder Keg -->
<Texture Name="gPowderKegGoronSkullTLUT" OutName="powder_keg_goron_skull_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3048"/>
<Texture Name="gPowderKegGoronSkullTex" OutName="powder_keg_goron_skull" Format="ci8" Width="16" Height="32" Offset="0x3248"/>
<DList Name="gPowderKegGoronSkullDL" Offset="0x3548"/>
</File>
</Root>