Files
mm/assets/xml/objects/object_gmo.xml
T
Derek Hensley f3a51c5403 General Cleanup 10 (#990)
* limbs -> limb

* Generated limbs

* Fix ENUMNAME

* goronLink fix

* actually save

* Boss011Limbs -> Boss011Limb

* keep skeletons

* remove comments
2022-08-15 20:40:41 -04:00

17 lines
1.3 KiB
XML

<Root>
<!-- Assets for Nejiron -->
<File Name="object_gmo" Segment="6">
<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
<DList Name="gNejironBodyDL" Offset="0xB70" />
<DList Name="gNejironEyesDL" Offset="0xE38" />
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
<Texture Name="gNejironEyeClosedTex" OutName="nejiron_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x1CC8" />
<Limb Name="gNejironBodyLimb" Type="Standard" EnumName="NEJIRON_LIMB_BODY" Offset="0x20C8" />
<Limb Name="gNejironEyeLimb" Type="Standard" EnumName="NEJIRON_LIMB_EYES" Offset="0x20D4" />
<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" LimbNone="NEJIRON_LIMB_NONE" LimbMax="NEJIRON_LIMB_MAX" EnumName="NejironLimb" Offset="0x20E8" />
</File>
</Root>