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59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
#include "zelda_arena.h"
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#include "libc64/os_malloc.h"
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Arena sZeldaArena;
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void* ZeldaArena_Malloc(size_t size) {
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void* ptr = __osMalloc(&sZeldaArena, size);
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return ptr;
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}
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void* ZeldaArena_MallocR(size_t size) {
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void* ptr = __osMallocR(&sZeldaArena, size);
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return ptr;
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}
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void* ZeldaArena_Realloc(void* ptr, size_t newSize) {
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ptr = __osRealloc(&sZeldaArena, ptr, newSize);
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return ptr;
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}
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void ZeldaArena_Free(void* ptr) {
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__osFree(&sZeldaArena, ptr);
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}
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void* ZeldaArena_Calloc(size_t num, size_t size) {
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void* ptr;
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size_t totalSize = num * size;
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ptr = __osMalloc(&sZeldaArena, totalSize);
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if (ptr != NULL) {
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bzero(ptr, totalSize);
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}
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return ptr;
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}
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void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc) {
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__osGetSizes(&sZeldaArena, outMaxFree, outFree, outAlloc);
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}
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s32 ZeldaArena_Check(void) {
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return __osCheckArena(&sZeldaArena);
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}
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void ZeldaArena_Init(void* start, size_t size) {
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__osMallocInit(&sZeldaArena, start, size);
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}
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void ZeldaArena_Cleanup(void) {
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__osMallocCleanup(&sZeldaArena);
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}
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u8 ZeldaArena_IsInitialized(void) {
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return __osMallocIsInitialized(&sZeldaArena);
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}
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