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c917880261
* FaultAddrConv Functions * Invisible Ruppe macros * skybox * Z64 header defines * ActorId * remove i from KaleidoManager_FaultAddrConv * size_t and parens
14 lines
236 B
C
14 lines
236 B
C
#ifndef Z64TITLE_SETUP_H
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#define Z64TITLE_SETUP_H
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#include "global.h"
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void Setup_Destroy(GameState* gameState);
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void Setup_Init(GameState* thisx);
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typedef struct {
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/* 0x00 */ GameState state;
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} SetupState; // size = 0xA4
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#endif
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