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* Setup * ConsoleLogo * TitleSetup * MapSelect * FileSelect * Daytelop * Save file * PreNMI * Final cleanup and format * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * DayTelop * Split off setup * split of prenmi * readd SET * shorten some gamestate member names * Add comment about init * Update include/z64.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Small cleanup of comments * PR Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
14 lines
242 B
C
14 lines
242 B
C
#ifndef Z64_TITLE_SETUP_H
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#define Z64_TITLE_SETUP_H
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#include "global.h"
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void Setup_Destroy(GameState* gameState);
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void Setup_Init(GameState* gameState);
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typedef struct {
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/* 0x00 */ GameState state;
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} SetupState; // size = 0xA4
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#endif
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