Files
mm/assets/xml/objects/object_box.xml
T
2022-03-04 22:40:11 -05:00

54 lines
4.1 KiB
XML

<Root>
<File Name="object_box" Segment="6">
<Animation Name="gBoxChestOpenChildAnim" Offset="0x128" />
<Animation Name="gBoxChestOpenAdultAnim" Offset="0x24C" />
<!-- <Blob Name="object_box_zeroes_unk_0000025C" Size="0xF4" Offset="0x25C" /> -->
<Animation Name="object_box_Anim_00043C" Offset="0x43C" />
<!-- <Blob Name="object_box_zeroes_unk_0000044C" Size="0x64" Offset="0x44C" /> -->
<DList Name="gBoxChestBaseDL" Offset="0x6F0" />
<DList Name="gBoxChestBaseGildedDL" Offset="0xA50" />
<DList Name="gBoxChestBaseOrnateDL" Offset="0xDB0" />
<DList Name="gBoxChestLidDL" Offset="0x12E8" />
<DList Name="gBoxChestLidGildedDL" Offset="0x1850" />
<DList Name="gBoxChestLidOrnateDL" Offset="0x1D58" />
<Texture Name="gBoxChestLockTex" OutName="chest_lock_tex" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
<Texture Name="gBoxChestCornerTex" OutName="chest_corner_tex" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded_tex" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded_tex" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate_tex" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate_tex" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
<Limb Name="object_box_Standardlimb_006660" Type="Standard" Offset="0x6660" />
<Limb Name="object_box_Standardlimb_00666C" Type="Standard" Offset="0x666C" />
<Limb Name="object_box_Standardlimb_006678" Type="Standard" Offset="0x6678" />
<Limb Name="object_box_Standardlimb_006684" Type="Standard" Offset="0x6684" />
<Skeleton Name="gBoxChestSkel" Type="Normal" LimbType="Standard" Offset="0x66A0" />
<CurveAnimation Name="gBoxLight0CurveAnim" SkelOffset="0x7D78" Offset="0x6A20"/>
<CurveAnimation Name="gBoxLight1CurveAnim" SkelOffset="0x7D78" Offset="0x6E30"/>
<Texture Name="gBoxLightTex" OutName="box_light_tex" Format="i8" Width="64" Height="32" Offset="0x6E40" />
<DList Name="object_box_DL_007890" Offset="0x7890" />
<DList Name="object_box_DL_007978" Offset="0x7978" />
<DList Name="object_box_DL_007A40" Offset="0x7A40" />
<DList Name="object_box_DL_007B08" Offset="0x7B08" />
<DList Name="object_box_DL_007BD0" Offset="0x7BD0" />
<Limb Name="object_box_Standardlimb_007C98" Type="Curve" Offset="0x7C98" />
<Limb Name="object_box_Standardlimb_007CA4" Type="Curve" Offset="0x7CA4" />
<Limb Name="object_box_Standardlimb_007CB0" Type="Curve" Offset="0x7CB0" />
<Limb Name="object_box_Standardlimb_007CBC" Type="Curve" Offset="0x7CBC" />
<Limb Name="object_box_Standardlimb_007CC8" Type="Curve" Offset="0x7CC8" />
<Limb Name="object_box_Standardlimb_007CD4" Type="Curve" Offset="0x7CD4" />
<Limb Name="object_box_Standardlimb_007CE0" Type="Curve" Offset="0x7CE0" />
<Limb Name="object_box_Standardlimb_007CEC" Type="Curve" Offset="0x7CEC" />
<Limb Name="object_box_Standardlimb_007CF8" Type="Curve" Offset="0x7CF8" />
<Limb Name="object_box_Standardlimb_007D04" Type="Curve" Offset="0x7D04" />
<Limb Name="object_box_Standardlimb_007D10" Type="Curve" Offset="0x7D10" />
<Limb Name="object_box_Standardlimb_007D1C" Type="Curve" Offset="0x7D1C" />
<Limb Name="object_box_Standardlimb_007D28" Type="Curve" Offset="0x7D28" />
<Limb Name="object_box_Standardlimb_007D34" Type="Curve" Offset="0x7D34" />
<Skeleton Name="gBoxLightCurveSkel" Type="Curve" LimbType="Curve" Offset="0x7D78" />
<Animation Name="gBoxChestOpenGoronAnim" Offset="0x7E54" />
<Animation Name="gBoxChestOpenDekuAnim" Offset="0x7F30" />
<!-- <Blob Name="object_box_zeroes_unk_00007F40" Size="0xA0" Offset="0x7F40" /> -->
<Collision Name="gBoxChestCol" Offset="0x80E8" />
</File>
</Root>