mirror of
https://github.com/zeldaret/mm.git
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d2c181a0a9
* z_lib OK * Documentation * Added stdbool and stdint * Fixup for new names * Fixup bad merge * Feedback * Use u/s32 for intptr_t
155 lines
5.0 KiB
C
155 lines
5.0 KiB
C
#include <ultra64.h>
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#include <global.h>
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void Room_nop8012D510(GlobalContext* ctxt, Room* room, UNK_PTR param_3, UNK_TYPE1 param_4) {}
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void Room_DrawType3Mesh(GlobalContext* ctxt, Room* room, u32 flags) {}
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void Room_DrawType0Mesh(GlobalContext* ctxt, Room* room, u32 flags) {
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RoomMeshType0* mesh;
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s32 i;
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RoomMeshType0Params* meshParams;
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GraphicsContext* gfxCtx;
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UNK_TYPE4 pad;
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gfxCtx = ctxt->state.gfxCtx;
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if (flags & 1) {
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func_800BCBF4(&D_801C1D10, ctxt);
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gSPSegment(gfxCtx->polyOpa.p++, 0x03, room->segment);
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func_8012C268(ctxt);
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gSPMatrix(gfxCtx->polyOpa.p++, &D_801D1DE0, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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if (flags & 2) {
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func_800BCC68(&D_801C1D10, ctxt);
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gSPSegment(gfxCtx->polyXlu.p++, 0x03, room->segment);
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func_8012C2DC(ctxt->state.gfxCtx);
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gSPMatrix(gfxCtx->polyXlu.p++, &D_801D1DE0, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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mesh = &room->mesh->type0;
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meshParams = (RoomMeshType0Params*)Lib_SegmentedToVirtual(mesh->paramsStart);
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for (i = 0; i < mesh->count; i++) {
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if ((flags & 1) && (meshParams->opaqueDl != NULL)) {
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gSPDisplayList(gfxCtx->polyOpa.p++, meshParams->opaqueDl);
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}
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if ((flags & 2) && (meshParams->translucentDl != NULL)) {
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gSPDisplayList(gfxCtx->polyXlu.p++, meshParams->translucentDl);
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}
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meshParams++;
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_room/Room_DrawType2Mesh.asm")
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_room/func_8012DEE8.asm")
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_room/func_8012E254.asm")
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_room/func_8012E32C.asm")
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void Room_DrawType1Mesh(GlobalContext* ctxt, Room* room, u32 flags) {
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RoomMeshType1* mesh = &room->mesh->type1;
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if (mesh->format == 1) {
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func_8012DEE8(ctxt,room,flags);
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} else if (mesh->format == 2) {
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func_8012E32C(ctxt,room,flags);
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} else {
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assert_fail(D_801DDFAC,0x3c5);
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}
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}
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void Room_Init(GlobalContext* ctxt, RoomContext* roomCtxt) {
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s32 i;
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roomCtxt->currRoom.num = -1;
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roomCtxt->currRoom.segment = NULL;
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roomCtxt->unk78 = 1;
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roomCtxt->unk79 = 0;
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for (i = 0; i < 3; i++) {
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roomCtxt->unk7A[i] = 0;
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_room/Room_AllocateAndLoad.asm")
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#ifdef NON_MATCHING
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s32 Room_StartRoomTransition(GlobalContext* ctxt, RoomContext* roomCtxt, s32 index) {
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u32 size;
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// XXX: this should use a branch-likely
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if (roomCtxt->unk31 == 0) {
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roomCtxt->prevRoom = roomCtxt->currRoom;
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roomCtxt->currRoom.num = index;
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roomCtxt->currRoom.segment = NULL;
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roomCtxt->unk31 = 1;
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size = ctxt->roomAddrs[index].vromEnd - ctxt->roomAddrs[index].vromStart;
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roomCtxt->activeRoomVram = (void*)((s32)roomCtxt->roomMemPages[roomCtxt->activeMemPage] - (size + 8) * roomCtxt->activeMemPage + 8) & 0xfffffff0;
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osCreateMesgQueue(&roomCtxt->loadQueue, roomCtxt->loadMsg, 1);
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DmaMgr_SendRequestImpl(&roomCtxt->dmaRequest, roomCtxt->activeRoomVram, ctxt->roomAddrs[index].vromStart, size,
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0, &roomCtxt->loadQueue, NULL);
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roomCtxt->activeMemPage ^= 1;
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return 1;
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}
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return 0;
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}
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#else
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_room/Room_StartRoomTransition.asm")
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#endif
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s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) {
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if (roomCtxt->unk31 == 1)
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{
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if (!osRecvMesg(&roomCtxt->loadQueue, NULL, OS_MESG_NOBLOCK))
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{
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roomCtxt->unk31 = 0;
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roomCtxt->currRoom.segment = roomCtxt->activeRoomVram;
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// TODO: Segment number enum
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gSegments[3] = PHYSICAL_TO_VIRTUAL(roomCtxt->activeRoomVram);
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Scene_ProcessHeader(ctxt, (SceneCmd*)roomCtxt->currRoom.segment);
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func_80123140(ctxt, (ActorPlayer*)ctxt->actorCtx.actorList[2].first);
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Actor_SpawnTransitionActors(ctxt, &ctxt->actorCtx);
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if (((ctxt->sceneNum != SCENE_IKANA) || (roomCtxt->currRoom.num != 1)) && (ctxt->sceneNum != SCENE_IKNINSIDE)) {
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ctxt->kankyoContext.unkC3 = 0xff;
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ctxt->kankyoContext.unkE0 = 0;
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}
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func_800FEAB0();
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if (!func_800FE4B8(ctxt)) {
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func_800FD858(ctxt);
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}
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} else {
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return 0;
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}
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}
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return 1;
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}
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void Room_Draw(GlobalContext* ctxt, Room* room, u32 flags) {
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if (room->segment != NULL) {
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// TODO: Segment number enum
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gSegments[3] = PHYSICAL_TO_VIRTUAL(room->segment);
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roomDrawFuncs[room->mesh->type0.type](ctxt, room, flags);
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}
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return;
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}
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void func_8012EBF8(GlobalContext* ctxt, RoomContext* roomCtxt){
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roomCtxt->prevRoom.num = -1;
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roomCtxt->prevRoom.segment = NULL;
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func_800BA798(ctxt, &ctxt->actorCtx);
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Actor_SpawnTransitionActors(ctxt, &ctxt->actorCtx);
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if (-1 < roomCtxt->currRoom.num) {
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func_8010A33C(ctxt, roomCtxt->currRoom.num);
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func_8010A2DC(ctxt);
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}
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func_801A3CD8(ctxt->roomContext.currRoom.echo);
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}
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