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f3f147cc3d
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
22 lines
1.1 KiB
XML
22 lines
1.1 KiB
XML
<Root>
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<!-- Get Item Draw: Title Deeds -->
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<File Name="object_gi_reserve01" Segment="6">
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<!-- Title Deed Common Display Lists -->
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<DList Name="gGiTitleDeedSealAndRibbonDL" Offset="0x600" />
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<DList Name="gGiTitleDeedPaperDL" Offset="0x788" />
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<DList Name="gGiTitleDeedEmptyDL" Offset="0xA08" />
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<!-- Title Deed Color Display Lists -->
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<DList Name="gGiTitleDeedLandColorDL" Offset="0x968" />
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<DList Name="gGiTitleDeedSwampColorDL" Offset="0x990" />
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<DList Name="gGiTitleDeedMountainColorDL" Offset="0x9B8" />
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<DList Name="gGiTitleDeedOceanColorDL" Offset="0x9E0" />
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<!-- Title Deed Textures -->
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<Texture Name="gGiTitleDeedRightInscriptionsTex" OutName="gi_title_deed_right_inscriptions" Format="i8" Width="32" Height="32" Offset="0xA10" />
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<Texture Name="gGiTitleDeedLeftInscriptionsTex" OutName="gi_title_deed_left_inscriptions" Format="i8" Width="32" Height="32" Offset="0xE10" />
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<Texture Name="gGiTitleDeedSealAndRibbonTex" OutName="gi_title_deed_seal_and_ribbon" Format="i8" Width="32" Height="32" Offset="0x1210" />
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</File>
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</Root>
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