Files
mm/assets/xml/objects/object_gi_reserve01.xml
T
engineer124 f3f147cc3d z_draw OK and Documented (#900)
* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
2022-07-23 15:25:20 -04:00

22 lines
1.1 KiB
XML

<Root>
<!-- Get Item Draw: Title Deeds -->
<File Name="object_gi_reserve01" Segment="6">
<!-- Title Deed Common Display Lists -->
<DList Name="gGiTitleDeedSealAndRibbonDL" Offset="0x600" />
<DList Name="gGiTitleDeedPaperDL" Offset="0x788" />
<DList Name="gGiTitleDeedEmptyDL" Offset="0xA08" />
<!-- Title Deed Color Display Lists -->
<DList Name="gGiTitleDeedLandColorDL" Offset="0x968" />
<DList Name="gGiTitleDeedSwampColorDL" Offset="0x990" />
<DList Name="gGiTitleDeedMountainColorDL" Offset="0x9B8" />
<DList Name="gGiTitleDeedOceanColorDL" Offset="0x9E0" />
<!-- Title Deed Textures -->
<Texture Name="gGiTitleDeedRightInscriptionsTex" OutName="gi_title_deed_right_inscriptions" Format="i8" Width="32" Height="32" Offset="0xA10" />
<Texture Name="gGiTitleDeedLeftInscriptionsTex" OutName="gi_title_deed_left_inscriptions" Format="i8" Width="32" Height="32" Offset="0xE10" />
<Texture Name="gGiTitleDeedSealAndRibbonTex" OutName="gi_title_deed_seal_and_ribbon" Format="i8" Width="32" Height="32" Offset="0x1210" />
</File>
</Root>