mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 06:54:14 -04:00
d62fb2b689
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3c00dcb3" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3c00dcb3" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Object xmls * Fix bss reordering * Setup has warnings now * Fix object_gi_reserve01 dlist names * rm xml -> c make rule * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "ba947126" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "ba947126" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * SPBranchList related warnings gone * Remove some mis-detected animations * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "405fc13e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "405fc13e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * scene related setup warning gone * Fix * Newlines
42 lines
3.4 KiB
XML
42 lines
3.4 KiB
XML
<Root>
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<File Name="object_am" Segment="6">
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<Collision Name="object_am_Colheader_000118" Offset="0x118" />
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<Animation Name="object_am_Anim_000238" Offset="0x238" />
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<Animation Name="object_am_Anim_00033C" Offset="0x33C" />
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<DList Name="object_am_DL_0005D0" Offset="0x5D0" />
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<DList Name="object_am_DL_0007A8" Offset="0x7A8" />
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<DList Name="object_am_DL_0016C8" Offset="0x16C8" />
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<DList Name="object_am_DL_002278" Offset="0x2278" />
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<DList Name="object_am_DL_002550" Offset="0x2550" />
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<Texture Name="object_am_Tex_002638" OutName="tex_002638" Format="i4" Width="32" Height="32" Offset="0x2638" />
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<Texture Name="object_am_Tex_002838" OutName="tex_002838" Format="i4" Width="16" Height="32" Offset="0x2838" />
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<Texture Name="object_am_Tex_002938" OutName="tex_002938" Format="rgba16" Width="16" Height="32" Offset="0x2938" />
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<Texture Name="object_am_Tex_002D38" OutName="tex_002D38" Format="i4" Width="16" Height="32" Offset="0x2D38" />
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<Texture Name="object_am_Tex_002E38" OutName="tex_002E38" Format="i4" Width="32" Height="32" Offset="0x2E38" />
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<Texture Name="object_am_Tex_003038" OutName="tex_003038" Format="i4" Width="32" Height="32" Offset="0x3038" />
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<Texture Name="object_am_Tex_003238" OutName="tex_003238" Format="rgba16" Width="32" Height="32" Offset="0x3238" />
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<Texture Name="object_am_Tex_003A38" OutName="tex_003A38" Format="rgba16" Width="16" Height="16" Offset="0x3A38" />
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<Texture Name="object_am_Tex_003C38" OutName="tex_003C38" Format="rgba16" Width="32" Height="32" Offset="0x3C38" />
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<Texture Name="object_am_Tex_004438" OutName="tex_004438" Format="rgba16" Width="32" Height="32" Offset="0x4438" />
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<Texture Name="object_am_Tex_004C38" OutName="tex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" />
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<Texture Name="object_am_Tex_005438" OutName="tex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" />
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<Texture Name="object_am_Tex_005478" OutName="tex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" />
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<Limb Name="object_am_Standardlimb_005878" Type="Standard" Offset="0x5878" />
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<Limb Name="object_am_Standardlimb_005884" Type="Standard" Offset="0x5884" />
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<Limb Name="object_am_Standardlimb_005890" Type="Standard" Offset="0x5890" />
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<Limb Name="object_am_Standardlimb_00589C" Type="Standard" Offset="0x589C" />
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<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" Offset="0x58A8" />
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<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" Offset="0x58B4" />
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<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" Offset="0x58C0" />
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<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" Offset="0x58CC" />
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<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" Offset="0x58D8" />
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<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" Offset="0x58E4" />
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<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
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<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" Offset="0x58FC" />
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<Limb Name="object_am_Standardlimb_005908" Type="Standard" Offset="0x5908" />
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<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" Offset="0x5948" />
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<Animation Name="object_am_Anim_005B3C" Offset="0x5B3C" />
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<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
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</File>
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</Root>
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